Mina McJanda (she/they)
@minahoneybat.bsky.social
430 followers 84 following 120 posts
Layout artist, graphic designer, RPG writer, fan of communities and evolution, human person. You might have seen my work in SPIRE, HEART, LANCER or VOIDHEART SYMPHONY~ 36 | wlw | trans
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(though I'm also very fond of Urban Horror's "I can't believe it's not nWoD")
That's definitely one of my favorite spreads I've laid out in recent memory!
Reposted by Mina McJanda (she/they)
We've been trying to get Everything is Tables ready in time for Dragonmeet and @minahoneybat.bsky.social has really knocked it out of the park with some of the layout in this book, gang.
If you like LANCER (and if you follow me you probably do), you should check out Iphigenia at Midnight by Liam Mackey on @kickstarter.com for a great campaign, a bunch of narrative support structures, and some new frames for players to pilot! www.kickstarter.com/projects/ash...
Iphigenia at Midnight
A narrative campaign and rules supplement for the LANCER TTRPG
www.kickstarter.com
Reposted by Mina McJanda (she/they)
it's a double spread day in my comic
Reposted by Mina McJanda (she/they)
Holy shit, we funded in like 34mins? We hadn’t even finished the launch stream!

I’m gonna take the opportunity to toss around bluesky socials for the Ways and Means creative team like confetti, then go get myself an ice cream.

Follow cool folk below🧵👇
Reposted by Mina McJanda (she/they)
Hey everyone, I'm very pleased to announce that my very own Lancer: NPCs Rebaked, a Monster Vault style overhaul of the Lancer core rulebook NPCs plus revised versions of grunts and several major templates, is available for purchase

#lancer #lancerRPG

kaitave.itch.io/lancer-npcs-...
Lancer: NPCs Rebaked by KaiTave
An NPC overhaul for Lancer, the mech RPG by Massif Press
kaitave.itch.io
So I'm gonna keep poking at this until another layout job lands on my desk – next up, I'm gonna try and flesh out the core mechanics of reality-delving and hopefully get it into a playable state!
Most recently, I've been designing masks – the facets of reality you wrap yourself up in to protect your core truths from exposure to other realms. Kinda like warframes, if a warframe was a diving suit you wore to go dimension-hopping? Anyway, it's real fun to design reality-warping powers for them
It's particularly been fun working with the flexibility of the baker's Otherkind Dice system (lumpley.games/2022/03/14/o...) – Psi*Run is one of my all-time favorite games and I'm having a good time welding it to the Resistance System to allow for longer campaign play.
Turns out it's real hard to stop having ideas once you start! I'm now 80+ pages deep into layout and having a great time.
Reposted by Mina McJanda (she/they)
Five days to go. I made this to promote it but kind of regret it now
Reposted by Mina McJanda (she/they)
This is a difficult announcement to make.

We're not coming to GenCon 2025. We don't feel safe moving through the US border.

Full statement here: buff.ly/CIO20Xg
Reposted by Mina McJanda (she/they)
welcome to the intertwined city of sunblack. make your home in an interdimensional metropolis, embrace your life as a psychic freak, and fight back against the powers that would control you—all pwyw at yrgirlkv.itch.io/sunblack

as always, proceeds from my work go towards aid for palestine
I'm having a lot of fun with this, no idea how long it'll be until I get something playable. For the moment I'm just enjoying finding out how many different things I can do with a book's spreads...
These concepts are Masks, Darkstar's main source of power. Maybe you unearth forgotten lore as the Talekeeper, talk to machines as the Wirerunner, or coordinate allies as the Colony Queen. Every one of your domain's masks can be worn by any PC, though each imposes its own laws on your realm.
You'll meet other domains out there, places whose reality clashes with your own and rewrite your existence as soon as you enter them. To conduct diplomacy, to steal resources, to add them to your own realm, you wrap yourself in a concept so primal it cannot be redefined.
This void isn't empty, though – folks who've read Voidheart know that the void holds everything that's unreal and imagined. Whatever you want to find, whatever you want to become, it's likely out there somewhere. Just pick a star to aim for, and start moving.
As exiles, you survived the end of all things by clinging onto a place that meant something to you all: your shared home, the library you all used, a park you cherished, a workplace you all hated. That's your home now, a Domain floating in the void.
Darkstar is a sequel the same way Voidheart Symphony was: an answer to 'What does the bad end look like?'

In Voidheart, Rhapsody's castle went from a single evil place you could point at to the very air you breathe. In Darkstar, the castle's greed broke reality, and now you cling to the wreckage
In a strange place where the Voidheart Symphony campaign has finished but my producer's away and thus cannot tell me what needs working on.

To cope I've returned to DARKSTAR ANTHEM, the existential roadtrip game I start five years ago – kinda HOMEWORLD meets WARFRAME meets GET IN THE CAR, LOSER
108 minutes to go!!!
Oh wow, we just hit 1000 backers on the Voidheart crowdfunder! We've got just over a week left and it's taking everything I have not to gush *right now* about the cool things my producer would rather have us announcing *soon* www.backerkit.com/c/projects/r...
Voidheart Symphony - What Are You Fighting For?
A role-playing game of psychic revolution in the shadows of the city.
www.backerkit.com
Also, it's 19 hours to go!!!! Get on this game now if you want a thoughtful, cool, extremely fun game of psychic revolution and community organization. Or if you think I might be biased, see what my colleagues had to say:
One of my favorite things about Voidheart Symphony is that no rebel stands alone – most of your powers come from the people you care about and who have faith in you and your fight. In my final design blog for this crowdfunder, I talk a bit more about that: www.backerkit.com/c/projects/r...
Voidheart Symphony - What Are You Fighting For? Project Update: The Blood of the Covenant
20 hours to go and I'm feeling optimistic about that AP stretch goal! But that's not what we're here to talk about today. Instead, I'm going to talk about the members of your...
www.backerkit.com