MakerTech
banner
makertech.bsky.social
MakerTech
@makertech.bsky.social
1.6K followers 440 following 170 posts
Game dev mom. Makes Godot tutorials and is working on a cute little Zelda-like with programmable robots. Dreaming of one day doing game dev full-time. Youtube: http://youtube.com/makertech Patreon: https://www.patreon.com/MakerTech
Posts Media Videos Starter Packs
Pinned
In my zelda-like the player has to program ancient robots to solve puzzles.

The player can also build and upgrade her own robot companion, that can be used to discover the world even further and help out where it's needed😎

#madewithgodot #robotics #programming #gamedev #indiedev #godotengine
Reposted by MakerTech
Here's the tutorial mentioned, helped me make sense of ArrayMesh and creating a mesh from points! (why do the Godot docs on it go straight to a sphere???)

www.youtube.com/watch?v=Pfqf...
How to Create a Procedural Mesh using ArrayMesh in Godot | Optimized Voxels | Voxel Terrain #5
YouTube video by MakerTech
www.youtube.com
Reposted by MakerTech
Got distracted, started tinkering with another idea I had for a campground sim. Wanted to get an idea of how to proc gen a campsite area based on what the player clears out. Big thanks to @makertech.bsky.social for their array mesh tutorial, it was a huge help!

#godot #gamedev #indiedev
What is Greedy Meshing?
Why might you want to use this for your voxel terrain?
And will implementing the algorithm in C# make it run faster than if we just use GDScript?

This, and more, is what my newest video is about.

#madewithgodot #voxelterrain
Will Greedy Meshing Optimize Your Voxel Terrain? (GDScript vs. C#) | Devlog & Tutorial
YouTube video by MakerTech
youtu.be
I've had such a productive day today (the ~3.5 hours I can work)

Some things I did:
* Wrote a big chunk of the script the next voxel video
* Created a problem generator for our new math app
* Started to work on a backend 'skill tree' to make the app adaptive

#madewithgodot #godotengine #mathapp
The kids are testing the very first simple prototype of our new math app / game🤩

#mathgame #madewithgodot #godotengine
Today's little side track.
Converting equation strings to image equations like these.

This will be part of prototyping an idea for a math app / game.
The main idea is just to create something that can keep our math hungry youngest child happy😅

Placeholder art from @kenney.nl 🤩

#madewithgodot
This week I began to rework the games programming system.
It now supports robots and portals of different colors (+a few other new things).

One of the to-dos for next week is making it possible to switch between which robot you are currently programming from the menu.

#madewithgodot #programming
Tonight’s coding task is a little different.

I’m battling R Studio.
Hopefully it will end with a few useful plots for my next voxel video where we will compare two meshing algorithms (and also GDScript versions vs. C# versions).

#godotengine #madewithgodot #voxelterrain #gamedev
Jumping down was the last task on my 'milestone 1' list on Trello.

Tomorrow I start working on milestone 2 which is all about the robot programming, robot inventory and upgrading your robot🤩

#madewithgodot #godotengine #zeldalike #gamedev #indiedev
I’m currently working on a mix between tutorial and dev log on Greedy Meshing and the difference between using GDScript and C# :)
I might do a tutorial on biome generation at some point if that’s what you mean?
Greedy Meshing in C#😎

Now I'm ready to measure performance for both the GDScript version and C# version of a few meshing algorithms.
I'll be measuring performance on a few different terrain types.

#madewithgodot #godotengine #voxelterrain #voxeldev #gamedev
Today I remembered, that I haven't made much in C# before.
But after ~2 hours with a lot of complaining, I got the hang of it and ported the first meshing algorithm from GDScript to C#.

Tomorrow I'm porting the greedy meshing algorithm so we can measure and compare it all.

#madewithgodot #voxels
Greedy Meshing, V2.
Slow, but ready to be measured and compared to the previous meshing solution - this is for a mix between a dev log and a tutorial.

The next step is to move this to C++ and/or C#.

#madewithgodot #voxelterrain #voxeldev #screenshotsaturday #godotengine #gamedev
Chests was on the to-do list today.

Last weeks Godot Wild Jam made me realize, that I kind these pixel breaking animations.
A little squeeze and stretch can be so much fun!

#madewithgodot #godotengine #zeldalike #gamedev
Don't tempt me!🤣

I will most likely join a game jam again at some point, now that I finally tried the experience.

But I also need a good long break before I do something like that again.

Godot Wild Jam was fun, but also very difficult to combine with the family and all my other projects.
Now that Godot Wild Jam is over, I’ve finally got time to finish up a few new Godot tutorials🤩

And I’m hoping I also have 1-2 hours tonight to work on my main game🤞
The game jam was great, but it also made me miss my little programming zeldalike a lot!

#godotengine #gamedev #programming
It has been really fun to participate in my first game jam ever🤩

There are of course still SO many things I wanted to add to the game, but overall I'm happy with how it turned out😎

It was especially fun working on the procedurally generated tilemaps using cellular automaton🥳

#madewithgodot
Water Vole and the Golden Strawberry by MakerTech
A roguelike inspired game about a water vole in search of a Golden Strawberry
makertech.itch.io
Thanks!
There is definitely SO much I could add to make it better (I have long lists😅).
But for a one week project and my first game jam, I think it turned out great!

It has been really fun to make something so different from what I normally do 🤩
One day left of Godot Wild Jam 84!
Today was extreamly fun.
My little roguelike inspired game about a water vole finally got procedural levels based on cellular automaton.

Our 6yo drew a tree and made art for the tiles I made that she didn't like😅

#madewithgodot #screenshotsaturday #godotengine
Godot Wild Jam, day 6.
I've been working on menus, new effects that changes the view range of the player and water now floods the maze you have made, if you dig under a tile that has water at the top level.

Tomorrow I'm working on sound effects with our 6yo.

#madewithgodot #godotengine #gamedev
Thanks for the encouragement.
I think the main thing really was that tuesday was just a such an exhausting day for me, and then I needed to recharge wednesday.
But I am back on it today :)
Godot Wild Jam day 4 +5.
We were out of the house with the kids all day yesterday, so no game dev for me.
Today we did some homeschooling and then I just needed a break.

However, I did make a plan for tomorrow where our youngest kid is out of the house all day - so there are no excuses left😅
Thank you so much 🤩