Jaime bboy jt
@jaimebboyjt.bsky.social
39 followers 71 following 56 posts
Creative developer Check my creative lab: https://lab.jaimetorrealba.com/ @tresjs core team Front-end developer at @pushsecurity Vue.js threejs.lover
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jaimebboyjt.bsky.social
Successfully migrated 75 demos to the v5 of
@tresjs_dev
you can check all of them here :D

lab.jaimetorrealba.com
jaimebboyjt.bsky.social
Have you tried Uthana? It is actually pretty cool. Like a Mixamo with AI
uthana.com
jaimebboyjt.bsky.social
Successfully migrated 75 demos to the v5 of
@tresjs_dev
you can check all of them here :D

lab.jaimetorrealba.com
jaimebboyjt.bsky.social
I hope you love this one (I really do) you can now distribute your models base on any axis, using `three-scatter` #threejs

github.com/JaimeTorreal...
jaimebboyjt.bsky.social
Nice one, Parallax mapping (steep, occlusion and pixel displacement) demos different techniques to create depth without affecting the geometry. As usual with @tresjs.org #threejs
jaimebboyjt.bsky.social
Another simple one for today, using #webgpu and #threejs. Just playing with IES spotlights. As usual with
@tresjs.org
all IES lights are from leomoon.com
jaimebboyjt.bsky.social
Quick and funny one Ribbon demo, based on @akella.bsky.social video, as usual with @tresjs.org #threejs #threejsjourney
jaimebboyjt.bsky.social
Playing with
@tresjs.org
v5. MaterialX simple demo :O
Reposted by Jaime bboy jt
alvarosaburido.dev
Announcing TresJS v5.0 🎉

Our proudest release so far. Declarative
@threejs.org for @vuejs.org gets a major upgrade:

✨ WebGPU experimental support
🛠️ New create-tres CLI tool
⚡ Re-imagined context
🔧 Refactored composables

Ready to build the future of 3D on the web?
jaimebboyjt.bsky.social
WIP migration to @threejs.org the HairMesh from Cem_Yuskel (cemyuksel.com).
jaimebboyjt.bsky.social
I love this one. It cost me days to understand and modify it and is based entirely on: discourse.threejs.org/t/volumetric... (Thanks man)

Smoke - ray marching demo with occlusion to 3D Meshes. As usual using
@tresjs.org
Reposted by Jaime bboy jt
mrdoob.com
mrdoob @mrdoob.com · Sep 10
Made a nice page for all my demoscene favorites.
mrdoob.com/demoscene/
jaimebboyjt.bsky.social
Did you know you can use normal THREE.Group elements with Three-Scatter to create your own clusters :D @threejs.org

Check it out: stackblitz.com/edit/vitejs-...
jaimebboyjt.bsky.social
Simple redesign of my creative lab :D
lab.jaimetorrealba.com

Cleaning and fixing old demos, internal structure and now it use BulmaUI
Jaime bboy JT
lab.jaimetorrealba.com
jaimebboyjt.bsky.social
Demo day! #threejsjourney #threejs Multi layer demo (I always wanted to try this one, like the old Disney machine)

As usual with
@tresjs.org
jaimebboyjt.bsky.social
Lastly how to using with #r3f (sorry about the quality I'm actually never use it before hahaha) stackblitz.com/edit/vitejs-...
stackblitz.com
jaimebboyjt.bsky.social
New in `ThreeScatter` takeOver mode you can scatter your own custom meshes or just using the positions parameters provided by `ThreeScatter` :D

3 new examples on the demos :D check it out

TakeOver mode example (custom models): stackblitz.com/edit/vitejs-...
ThreeScatter TakeOver mode (custom meshes) - StackBlitz
Next generation frontend tooling. It's fast!
stackblitz.com
jaimebboyjt.bsky.social
I've updated Three-scatter and now you can have Percentage of distribution when multi-models is provided. :D

github.com/JaimeTorreal...
Reposted by Jaime bboy jt
madewithvuejs.com
tres-fps-controls by @jaimebboyjt.bsky.social provides configurable first-person shooter controls based on TresJS 🎮️ - madewithvuejs.com/tres-fps-con...
jaimebboyjt.bsky.social
The most simple procedural animation I can think of, using something called "distance constrain" :D

This was fun, as usual with @tresjs.org #threejs #threejsJourney
jaimebboyjt.bsky.social
Hi guys. my new library three-scatter is here! #threejs

-Full control over all the samples,
-Align to normals,
-Remove collisions method
-Seeds
-Debug mode
-More, check it out:
github.com/JaimeTorreal...

Please let me know what you think :D
jaimebboyjt.bsky.social
Last one for now, you can use multi-models with ThreeScatter, to scatter lots of 3D models (for now the distribution is evenly) #threejs
jaimebboyjt.bsky.social
Update of ThreeScatter: demo with animated models
#threejs :D