Hayden
hayden8or.bsky.social
Hayden
@hayden8or.bsky.social
520 followers 140 following 47 posts
🏳️‍🌈 he/him | 3D artist and game developer
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Not at the moment. I just have a few functions to make different shapes
I had never considered that 🤔
Also my favorite part of this shader is this list of emoticons that controls the way the mouth looks
Now I'm working on a Godot face shader. It controls the position and shape of the eyes, nose, and mouth. I'd like to add more eye shapes next. Maybe some eyebrows.
Any other suggestions?
#godot #godotengine #gamedev #indiedev
I love making tools and shaders instead of actually working on my game 😬
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Added an animatable ellipsis and an optional border to my procedural speech bubble shader
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Working on a procedural speech bubble shader
#godot #godotengine #gamedev #indiedev
I went to go download Godot 4.5 because I thought I saw it was released but then realized that was just in a dream I had last night 😅
Experimenting with adding some grass with a bit of wind movement
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Haven't had a ton of time to work on things lately, but I made a pretty simple gradient shader recently.
#godot #godotengine #gamedev #indiedev
That's awesome! Mine uses a Path3D as the root node, a Curve3D for the top shape and a Curve2D for the wall profile. Unfortunately the Curve2D can't easily be edited/previewed in the 3D editor as far as I can tell. I currently have to manually edit the profile curve points in the inspector
Made a shader to go with my mesh generation tool script
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Working on a mesh generation tool script. It uses a Curve3D to define the overall top shape and a Curve2D to change the shape of the walls.
#godot #godotengine #gamedev #indiedev
Thanks! The direction of the drop/throw seems consistent but the angle and force of the throw is not being consistent. And sometimes it clips through the floor momentarily when I drop the object. Not sure why that would be
Adding object pickup and throw to my game. It kind of works but it’s pretty janky. Trying to figure out the best way to go about it. Open to suggestions if you have any
#gamedev #GodotEngine #Godot #indiegames
Building generation updates! Now supports any number of floors, with the editor exporting only the necessary variables based on floor count and used sides.
#ScreenshotSaturday #gamedev #GodotEngine #Godot #indiegames