gnawpawstudios.bsky.social
@gnawpawstudios.bsky.social
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The spirits are listening. Beware what you awaken in the hut. 💀 From our nightmares to your screen — welcome to The Dreaded Hut #KuboNgLagim

Follow to uncover what’s inside 👁️‍
#TheDreadedHut #GameDev #FilipinoFolklore #SurvivalHorror #HorrorGame #GnawPawStudios #FolkloreHorror
Monching had no choice. Somewhere in that flood-ravaged marsh, his sister’s voice still echoed… calling his name.

💀 Would you dare cross it to find her?
#KuboNgLagim #TheDreadedHut #PinoyGameDev #FilipinoFolklore #SurvivalHorror #HorrorGaming #GnawPawStudios #FolkloreHorror
A brother’s search turns into a nightmare. 💀 Discover the horrors of The Dreaded Hut (Kubo ng Lagim) — a #survival #horror inspired by the darkest corners of Filipino folklore.

Would you dare step inside?
#TheDreadedHut #KuboNgLagim #HorrorGame #FilipinoFolklore #GnawPawStudios #HorrorGaming
Ramon "Monching" Vergara, a young man from the province, whose ordinary life is shattered when his sister mysteriously vanishes.

#CharacterDesign #IndieGame #GameDev #GameDevJourney #HorrorGame #FilipinoHorror #FilipinoMythology #KuboNgLagim #TheDreadedHut #GnawPawStudios
In this Filipino culture horror game, every choice you make could be your last. Step into the nightmare and see how survival really plays out. 🎮

#Tiyanak #Filipino #HorrorGame #KuboNgLagim #TheDreadedHut #PhilippineFolklore #IndieGame #GameDevJourney #FilipinoMythology #DevLog
Not Your Usual Filipino Game… This One Will Crawl Into Your Nightmares

One of the most terrifying parts of building Kubo ng Lagim has been reimagining the Tiyanak.

#KuboNgLagim #GameDev #IndieGameDev #FilipinoFolklore #HorrorGame #Tiyanak #GameDevJourney #IndieHorror #GamedevLog #DevDiary
Weapon is a placeholder while the rocket launcher is worked on (it is our rifle model) but we implemented rocket jumping. It is hard to see, but the rocket is at the bottom of the video when I look down to shoot it and propel me over the wall.

#indiedev #unrealengine #ue5 #gamedev #indie
Here is the first draft of our grapple hook mechanic. Obviously still some work to do. Such as having a stronger Z pull and potentially some more control. Also need to allow some leeway to keep the grapple going once you past it.

#UE5 #indiegamedev #gamedev #UnrealEngine #indie
Continuing with some more features for this project. Been playing around with the destruction side of #UnrealEngine. This ain't much, but we all have to start somewhere, right? (Still no vfx or sounds yet, but I am "shooting" the boxes)

#UE5 #indie #indiegamedev #gamedev #destruction
Niagara is definitely a beast. But the modularity is really nice.
It is. This was just getting the stuff in there. Going to be looking at giving a slight boost when you start wall running and things like that.
Working on a new game in #UnrealEngine5. Art is placeholder right now. We were able to get the first version of wall running in. Can't wait to talk more about the story for the game!

#gamedev #indiedev #indiegamedev #UE5 #Unreal