Daniel / Caaz
@caaz.me
2.2K followers
4.8K following
2.3K posts
Web & Game Developer, 3D Modeler, Bug Smasher.
I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job!
https://ko-fi.com/Caaz
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Daniel / Caaz
@caaz.me
· 11h
Daniel / Caaz
@caaz.me
· 11h
GitHub - patriciogonzalezvivo/lygia: LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility - patriciogonzalezvivo/lygia
github.com
Daniel / Caaz
@caaz.me
· 11h
Daniel / Caaz
@caaz.me
· 11h
Daniel / Caaz
@caaz.me
· 1d
Daniel / Caaz
@caaz.me
· 1d
Reposted by Daniel / Caaz
Daniel / Caaz
@caaz.me
· 4d
Daniel / Caaz
@caaz.me
· 5d
Daniel / Caaz
@caaz.me
· 5d
meet the bockman
he got sword, he got grace
#gamedev #indiedev
he got sword, he got grace
#gamedev #indiedev
Daniel / Caaz
@caaz.me
· 5d
Daniel / Caaz
@caaz.me
· 6d
GDScript's new Struct-like types · godotengine godot-proposals · Discussion #7903
Hi Godot community! I have been having a lot of fun implementing the proposal by @reduz #7329 for adding struct-like types to GDScript. That proposal was mainly concerned with how to implement stru...
github.com
Daniel / Caaz
@caaz.me
· 7d
Daniel / Caaz
@caaz.me
· 7d