Daniel / Caaz
@caaz.me
2.2K followers 4.8K following 2.3K posts
Web & Game Developer, 3D Modeler, Bug Smasher. I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job! https://ko-fi.com/Caaz
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Hey! I go by Caaz, you may remember me from tumblr and twitter.

I'll be sharing various nonsense containing but not limited to
- Blender Modeling, Texturing
- Godot Shaders
- Web Development, Django/Python mostly
- Pico-8
- 3D Printing

Into the same stuff? Make my feed interesting #promosky
When looking for inspiration for these kinds of things usually I look through the awwwards portfolio category. A handful of them have headshots in em, but certainly not all. Those that do feel more personal, and tend to explain what their work means to them, and their lifestyle.
Best Portfolio Websites | Web Design Inspiration
Fantastic Portfolio Website Designs for Inspiration. Selection of Awwwards winning portfolio websites
www.awwwards.com
If it's a good headshot, professional looking, sure why not?! To me a good portfolio site is one that isn't cookie cutter template things with someone's name on it. It's something that stands out from the crowd. Though to be fair, I'm normally looking at web developer/designer portfolios.
Well, there are shader libraries to use. I've often referenced lygia while creating shaders in godot, and while they don't have godot examples, I've usually wound up translating their code into a gdshaderinc file and using the import preprocessor thing to utilize them.
GitHub - patriciogonzalezvivo/lygia: LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility - patriciogonzalezvivo/lygia
github.com
I've still got time to polish things while the jam is in progress so if there's anything at all that could use some improvement I am all ears!

One thing of note is I should explain roles earlier, when the player chooses one!
Want to give #Godscrown a try? Last night I implemented a tutorial to teach players without me needing to explain everything manually!

My goals going forward is simply more content, story endings, and perhaps some settings to configure gameplay.

#Feedbackwanted #indiedev #gamedev #cardgame #wip
Baaah it's just the easiest go-to shader trick to use lol. I didn't want to get too in the weeds for effects just yet
Day... 7? of #CosmicHorrorsJam! I've been hard at work adjusting this game's balance to ensure it's engaging enough to play! Each role now has their own deck of action, and those actions can have additional effects! I've gotta figure out UI for explaining those effects now...

#indiegamedev
er, match statement, whatever similar thing
Oh, you can do this without the switch statement!
Something like this, using .get, you can also provide a fallback value if it can't find the key.
Every now and then I do something and think "wait a minute, am I an artist?" which never happened a year ago.

#indiegame #gamedev #art #noir #godscrown
Yeah! David Brevik did a talk once and briefly went over that bit, real interesting
'Diablo': A Classic Game Postmortem
YouTube video by Game Developers Conference
youtu.be
Reposted by Daniel / Caaz
Today is my Blueskyiversary!

Here's how far #HighwayNoir has come in that time (sudden volume at 5 seconds, music by @marinahascoffee.bsky.social)

Thank you to everyone who has engaged with me. You've made this site what it is and I'm grateful to learn what positivity it's possible to find online
It's okay I'm absolutely positive you have me way beat on car stuff... I don't even understand what's going on in my old car project at all these days. I'd have to rebuild it if I ever wanted to do it again lmao.

But yeah! I'm gonna have to lean harder into the cosmic horror stuff for sure though
Oh you wanna learn about my lord and savior await?!

Check out the main gameplay loop, it nearly boils down to the actual rules of the game! Also the fact that I can capture it on one screen is kinda crazy too. The rest of the game is just signals to make the UI animate and such.
Day 4 of #CosmicHorrorsJam and I've got gameplay! And a name! Godscrown! This has been incredibly quick to develop thanks to Godot's coroutine and signal stuff!

#indiegamedev #cardgame #screenshotsaturday #yesiknowimadaylate #godot #art
oh you beat me lmao I didn't see this tucked away
This is actually from the game design/pitch document of Diablo! www.graybeardgames.com/download/dia...

I was just reading over this the other day!
I've never used SpriteFrames before, so I looked into it and you're right, there's no keybinds for those feature or buttons for it. Might be a good proposal to put down, doesn't seem like there's any existing proposals for either of these features.
godotengine/godot-proposals
Godot Improvement Proposals (GIPs). Contribute to godotengine/godot-proposals development by creating an account on GitHub.
github.com
Juciest game I've seen in years wow
meet the bockman

he got sword, he got grace

#gamedev #indiedev
Yeah totally aaaand as-is the current ruleset would totally work in paper fine sooooo hell now this sounds like a fun thing to at least offer on release aaaaaaa
it used to be a little fancier but I limited the palette a bit further. But anyway I donno, maybe. I did wind up making them very close to the standard card size (off by like, a pixel for mirroring purposes) so technically I could print these out as actual cards which might be neat.
Day 3 of #CosmicHorrorsJam and I'm having a blast drawing some cosmic horrors!

There's 20 cards in the horror deck, and I've done 6 so far, I feel like I'm on a reasonable pace!

I spent most of Day 2 writing up descriptions for these cards so today is just bringing them into reality! #gamedev
Personally though I don't think I've ever really vetted any addon I've used to see if they're AI written. I would prefer that it's not though. I don't use autocomplete (Just cause it interrupts my thinking quite a bit) and I wouldn't use AI for code of any kind.
I think if you were so against genAI as to care about that type of thing, you could write your own. This isn't terribly uncommon among some companies I've worked with, where most code was done in house to prevent third party shenanigans.