Ben Henry
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benhenry.bsky.social
Ben Henry
@benhenry.bsky.social
640 followers 800 following 65 posts
Senior 3D Hard Surface Artist at Unknown Worlds working on Subnautica 2! Opinions are my own. Prev @ Riot Games, Bungie, Valve Intern
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Hey folks, I'm Ben Henry and I'm a Senior 3D Hard Surface Artist working on Subnautica 2 at Unknown Worlds. Previously at Riot on Valorant making weapon skins, and before that at Bungie modeling weapons for Destiny 2.
#art #artist #3d #Subnautica2 #gaming #Valorant #Riot #Bungie #Destiny2
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Scams used to be like hello I am a Nigerian prince and I have hundreds of millions of dollars I’d like to split with you. Now they are like hello I am a recruiter at Amazon and I would like to offer you a job with a middle class salary
Technology was a mistake, roll that back
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Hi friends. Unfortunately, my time at Heart Machine is coming to an end. I’m seeking a new role and would appreciate your support. Saying goodbye to such a talented team is difficult, but I am excited for the next adventure. <3

I'll have more info soon.

Thanks everyone. Stay strong out there.
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🚨 Toolbag 5.02 Hotfix Available Now!

We've released a new hotfix for Toolbag 5.02. It includes bug fixes, crashes related to AMD graphics cards, and general quality improvements.

Read the changelog for full details: docs.marmoset.co/docs/version...
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I should've added alt text to this before
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normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
Can't wait to see this!
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Since the Flipped Normals account isn't active here, I just wanted to announce that I'm working on a new exclusive course: Advanced Hard Surface Modeling for Games! 😁

I'll be using Blender, but the concepts work in all other 3D software. Will be focusing heavily on methodology.
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I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine
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misc screenshots from various texture tests and experiments in Quake
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Our third Subnautica 2 Dev Vlog is here! 🥳

Watch how the development team brought the Collector Leviathan to life, from concept to implementing in-game ⬇️

🎞️: youtu.be/w1M4b6PneFk
Subnautica 2 Dev Vlog - Creating the Collector Leviathan
YouTube video by Subnautica
youtu.be
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added animated noise to the scam lightbeam shader
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First skill VFX from Kisong Lee's course completed ✔️
#VFX #RealTimeVFX
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A few of my favorite of our environment shots from Sword of the Sea
Reminder that I'm looking for work as an Environment Artist or 3D Artist 🙂
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The current climate of layoffs is as prevalent as ever in the games industry, and Amir Satvat has provided more insight into the locations most affected – with more than 50% of cuts taking place in California

www.gamesindustry.biz/50-of-games-...
Over 50% of games industry layoffs have taken place in California
The current climate of layoffs is as prevalent as ever in the games industry, and Amir Satvat has provided more insight…
www.gamesindustry.biz
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Getting started with #b3d Blender for #gameart? Check out this previous post of suggestions for add-ons to check out www.linkedin.com/posts/artofj...
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Looks like my calendar is free from November onward. Available for concept deign jobs for hard surface/sci fi work! Re shares appreciated!
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🌫️ Toolbag 5.02 introduces Ray-Traced Fog!

Add cinematic atmosphere with realistic light shafts, scattering, and layered volumes. Perfect for ground fog, depth, & immersive scenes.

👉 Get Toolbag 5.02: marmoset.co
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Nesting insert meshes feels illegal 🚓
100% exportable geometry
#normalMagic #b3d #geometrynodes
😲 what is it?