Bachalo
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bachalo.bsky.social
Bachalo
@bachalo.bsky.social
20 followers 27 following 21 posts
Unreal TD | Unreal Generalist | Unreal Cinematic Artist | Unreal Lighting Artist | Virtual Production TD As Lead Technical Artist and Cinematic Lead I've pioneered the use of Unreal Engine within traditional VFX pipelines. From cinematics and pipeline deve
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Exploring time dilation as a cinematic tool to heighten the emotional intensity of a shot.
Blender and Substance Painter used for the environment.

#UnrealEngine #UE5 #Cinematics #Blender
@lushfoil.bsky.social
Nice work! Especially love the sunset and snowfall scenes.
Did you use any 3rd party assets for these?
Exploring time dilation as a cinematic tool to heighten the emotional intensity of a shot.
Blender and Substance Painter used for the environment.

#UnrealEngine #UE5 #Cinematics #Blender
Saving the best for last.
@dylanbrowne.bsky.social When can we see your UnrealFest presentation?
In a recent demo I wanted to light an interior space using only light from stained glass windows. Modeling primarily in Blender. Real-time render using Lumen in Unreal Engine.
#UE5 #Blender #EpicGames
Exploring Blender, Substance Painter and Unreal Engine workflows. Real-time render using Lumen.
#Blender #Substance #Unreal
In a recent demo I wanted to explore ways of combining my 2 favourite real-time playgrounds - Unreal Engine and TouchDesigner.
Here I’m creating real-time visuals using machine learning based tracking. The visuals are then sent to Unreal Engine.
#UnrealEngine #UE5 #TouchDesigner #InteractiveArt
One thing I noticed, translucent Substrate materials don't seem to work any more in 5.6 Preview, but they did in earlier 5.6 Main Branch.
Thanks for sharing!
Would you know if the Cvars

r.RayTracedTranslucency.Allowed 1
r.RayTracedTranslucency.UseRayTracedRefraction 1

Are still required in the official 5.6 Preview release?
I noticed a new toggle in Project settings for
Raytraced Translucent Refractions
re Eulogy. Is it just me or did the writing seem almost too good for a Black Mirror episode?
Hit me like a ton of bricks on many levels. So good. The technology was merely a prop device for the real story about memory, communication etc. Just brilliant!
#Netflix #BlackMirror
A quick demo showcasing improvements to RayTraced Translucency with Lumen in Unreal 5.6.
#Unreal #Cinematics #Lumen #UE5
In a recent personal demo I wanted to explore improvements to Lumen in Unreal 5.5, especially in regards to rendering of Heterogeneous Volumes.
No Path Tracing was used.

"Porsche 911 GT3 2022" (skfb.ly/oQSvz) by kevin (ケビン) is licensed under - CC BY:
(creativecommons.org/licenses/by/...)
Exploring real-time water simulation in an underwater lighting excercise. Rendering in Unreal Engine with Lumen.
#UnrealEngine #Unreal #UE5 #Cinematics
Reposted by Bachalo
I wanted to explore underwater effects in a recent demo. All Lumen in UE4.

vimeo.com/1045894551
Reposted by Bachalo
A quick demo showcasing translucency using HWRT and hit lighting in Unreal 5.6.
Lumen now supports true ray-traced refraction.
The incredible Epic Games dev team raises the bar once again!

#EpicGames #UE5 #Lumen #Cinematics #GameArt #Lighting #UnrealEngine #Houdini
I wanted to explore underwater effects in a recent demo. All Lumen in UE4.

vimeo.com/1045894551
Not really. Have you seen the Jaguar rebrand?
A quick demo showcasing translucency using HWRT and hit lighting in Unreal 5.6.
Lumen now supports true ray-traced refraction.
The incredible Epic Games dev team raises the bar once again!

#EpicGames #UE5 #Lumen #Cinematics #GameArt #Lighting #UnrealEngine #Houdini
A quick exploration of mud and water effects using the new mpm (and older flip) solvers in Houdini. Lighting and rendering in hashtag#unrealengine.

#Cinematics #TechArt #Houdini #Sidefx #UnrealEngine #EpicGames #RealTime3D #UE5 #Metahumans #Substrate
Personal projects allow me to test new concepts and stay inspired.
In a recent demo I explored using Substrate for translucent materials. Lighting and rendering was in UnrealEngine 5.5
#UE5 #UnrealEngine #Substrate #Metahumans
#Cinematics #Realtime
Awakening
This is "Awakening" by art3mis on Vimeo, the home for high quality videos and the people who love them.
vimeo.com