Aleksandar Komitov
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azsumak.bsky.social
Aleksandar Komitov
@azsumak.bsky.social
130 followers 230 following 45 posts
Concept Designer | AS: artstation.com/akomitov | mail: [email protected] #design #conceptart #hardsurface
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Reposted by Aleksandar Komitov
Shiptember: ToughSF ship for my tooootally unique setting about war on lunar orbit. Thinking about a name for it - Moonar Kerfuffle, Satellite Spat, Selene's Issues. Any ideas?

Runs on Methamphetalyne propellants and fentalyne fuel.

#toughsf #shiptember #shiptember2025
Thanks! That’s fair, I personally thought they were too much, but definitely very 90s. They were inspired by the Motorola T250
This was the first prop in the lineup I got close to finished. I got the idea and an early sketch for it in October last year from the Proptober challenge, but didn't really work on it further til recently

Full project here: artstation.com/artwork/4Nz6yl

#design #hardsurface #blender #plasticity
I was inspired by old printing machines for the way the terminal opens up. I wanted to create the same contrast between a polished exterior and the more raw interior.

Full project here: artstation.com/artwork/4Nz6yl

#design #hardsurface #blender #plasticity
Here's the second design from the Atech set! This one was the most complex of the bunch, but I had a relatively easy time designing it. 2/3

Full project here: artstation.com/artwork/4Nz6yl

#design #hardsurface #blender #plasticity
Here's the opening animation for the controller. I think this one turned out the best out of the whole bunch!

Full project here: www.artstation.com/artwork/4Nz6yl

#conceptart #hardsurface #retrofuturism #design #plasticity #blender
Reposted by Aleksandar Komitov
Excited to share a few designs with a fresh new aesthetic! 1/3

Full project here: www.artstation.com/artwork/4Nz6yl

#design #hardsurfacemodeling #blender #plasticity
Reposted by Aleksandar Komitov
There's going to be one more new thing in the next Shattered Pixel Dungeon update: new splash art for the Warrior! As usual the art is by @azsumak.bsky.social. Unfortunately things are also a little delayed, so expect another beta patch soon and a release in very early June.

#gamedev #indiedev
Reposted by Aleksandar Komitov
LOBSTER: LBS-1A. Heavy Tripod.

My "entry" to the "Heavy Crab" suggestions. Not a Crab though, so it's disqualified. Stats and lore below. Always happy for feedback. #Battletech #Mechwarrior
Those are some good guesses! 870 is at the base of it and no one else guessed it even though it’s obvious imo 😄 For the trigger over bore, the biggest inspiration was the Konstantinov SA-01, and from that I found out about the P-90 prototype. Good guesses for the rest!
Reposted by Aleksandar Komitov
Nightstar II. My sequel to the one of the coolest Battletech mechs, the Nightstar. It's just a sneakier version updated with clan tech, designed for SEAD / INFIL like a land-based F-117 Nighthawk.

This is 1st design. 2nd one will be coming soon. BT fans lemme know what you think!

#Battletech :D
Reposted by Aleksandar Komitov
Still doing my other 3D sketches, but here's a quickly textured 3D base of my potential Nightstar II designs (and their non-textured models). I sketch on top of these for the final results

Wouldn't take these as final looks for the 3D prints :D

#battletech #mechwarrior #mechs
Reposted by Aleksandar Komitov
Some more pen and paper stuff, part of a ongoing project thats slowly bubbling away!
Reposted by Aleksandar Komitov
Hey #battletech #mechwarriors. What's the lore height of the Nightstar or Marauder? I have a stack of 1.75m people on the top left to a total height of ~14m +/-2.

Designing my own Nightstar with stealthier vibes and less exposed canopy.

Lemme know which silhouette you like too :)
An old breaching shotgun concept!

Bonus points if you can call out all the guns I took elements from in the comments! Consciously it's 5-6 different guns I referenced :D

#hardsurface #design #sketch #weapon
Reposted by Aleksandar Komitov
If you see this, QRT your green art!
Reposted by Aleksandar Komitov
I love Gundam's Zaku and Battletech, so I tried to make one in BT style. BT has humanoid mechs, but I prefer the "hunched" designs. Been ages since I've sketched mechs, so any feedback is appreciated!

I think I could work on the torso more...

Sketch posted earlier :D

#battletech #gundam