AleX_E
@alexepton.bsky.social
1K followers 390 following 120 posts
wishlist GHOST EATER on steam: https://store.steampowered.com/app/2708620/GHOST_EATER/ borderline unemployable multi-hyphenate: VFX / audio / tech art/ programming
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Reposted by AleX_E
Chaos is always a good solution.🙌

#indiedev #gamedev #indiegame #ntyy #nicetoyeetyou
gun! #gamedev #indiedev #madewithunity #unity3d
Woahohoh! Sick! I know that splatter wasn’t easy 👀
Wowwww thank u🙏🙏 same! Your work is amazing ✨✨
logic for contextual ground to air / air to ground melee is in! previously you had to jump and then attack once you were in the air. amazing how much this small change gives KH energy🗝️ #gamedev #indiedev #madewithunity #unity3d
Finally just beat commander honglan and all I want is to try again to see if I can do it cleaner. What a great boss!
I think it’s why like making dance music. It’s less subjective to have that functional indicator there. It either makes you dance or it doesn’t!
It’s possible to have taste in code: I like this code, this code is not my style, but it’s secondary. If it works it still works. Maybe it works slower or sucks to work with, but it works. Taste in art is like, the whole thing
Yes! Cinemachine with a small village of custom stuff tacked on the top/ sides
new camera and VFX on parries/ follow ups 🛡️⚔️#gamedev #indiedev #madewithunity #unity3d
Heading into day 2 @playcrafting.bsky.social playNYC! / animeNYC Come say hi if your at the con <3
GhostEater is coming back to @playcrafting.bsky.social playNYC at animeNYC. August 22-24 at the javits center. We’re excited to show you all the new stuff we’ve been cooking! #gamedev #indieDev #indieGames
Same! I was surprised what I could actually get away with for collision. As long as you triangulate any ngons in blender first it seems pretty forgiving. At least in unity 🤷‍♂️
For something like the geo in that first pic: would you split it into smaller pieces for collision? or does using this mesh work as is?
Tomorrow! Come say hi if you’re at the con!
GhostEater is coming back to @playcrafting.bsky.social playNYC at animeNYC. August 22-24 at the javits center. We’re excited to show you all the new stuff we’ve been cooking! #gamedev #indieDev #indieGames
Yours look gorgeous btw. Those curved walkways in the first pic! 🤌
It’s like 6 level blockouts all loaded at once… to make sure they click together properly. You can walk inside those tubes visible in the bottom bit
Reposted by AleX_E
Who else is hand modeling low poly levels? I've got cabin fever and wanna see what people have been up to.
A low poly, untextured 3d model of a large foyer room. A low poly, untextured 3d model of a small room with a fireplace in the corner. A low poly, untextured 3d model of a large outdoor courtyard with a broken bridge. A low poly, untextured 3d model of a forest clearly with a massive broken stump in the distance.
Hand modeling as opposed to using snap together chunks or something? Everytime I try and do a kit of pieces to save time it never works out
5 days til playNYC! @playcrafting.bsky.social #gamedev #indiegame #indiegames
#screenshotsaturday #gamedev one week til @playcrafting.bsky.social playNYC
Reposted by AleX_E
‼️Exhibitor Announcement‼️ green bullet @alexepton.bsky.social will be showcasing Ghost Eater at #PlayNYC2025

Ghost Eater is a hack-and-slash action adventure game with manga-inspired graphics. Explore a dense, interconnected, sci-fi world rendered in a distinct graphical style.
In the full game there’s a few different battery spikes you can choose from, depending on your play style.
Also :
- new enemies!
- new maps!
- Lots of new skills and passives
- Equip different skills as your primary weapon's combo ender. - BATTERY SPIKE: Executing high skill actions like perfect dodge, parry, mixing up skills, or overflowing your battery, all trigger battery spike! A special attack, dealing massive damage.