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👾 Solo Game Dev ⚔️ Working on Oathguard 💀 Darkness is rising — will you survive the onslaught?
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Hi, i'm Gimu,

Over the next few months, I’m building "Oathguard" a fantasy wave brawler where you are the last light against the gathering darkness!

⚔️ top-down combat
🔮evolving oath abilities
🎲random upgrades

Chose your Oath and protect it!

#gamedev #solodev #oathguard #MadeWithUnity
Imma go out on a limb here and say you probably still changed something from how you originally envisioned it🤫
Here’s one thing most devs won’t tell you — the game you finish is never the one you started.
Mine began as a WoW Paladin homage called A Twist of Seals… and evolved into Oathguard. ⚔️ 
#oathguard #indiegame #indiedev #roguelike #gamedev #storytime
Aren’t you tired of all that slicing and chopping?
Introducing: The Slice-O-Matic™ — now available exclusively in my game 💀
#oathguard #indiegame #indiedev #roguelike #gamingmemes
Every execution now triggers Judicator's spinning Blades ⚔️✨
#oathguard #gamedev #indiedev #indiegame #roguelike
Want lightning like in Oathguard? ⚡
It’s just a shader + VFX Graph + some sparks. Here’s the quick breakdown!

#Oathguard #IndieGame #IndieDev #Shaders  #VFX
Vengeance hits harder when it comes from above. ⚡
Meet Tempest — my new lightning ability that punishes everything around you. 
#oathguard #indiegame #indiedev #gamedev #roguelike
What’s a fireball without impact? 💥
Maybe got a little philosophical on this one💀
#oathguard #indiegame #indiedev #devlog #vfx
Fixing one of my dumbest Combat Design Ideas so far😂⚔️
#oathguard #indiegame #indiedev #gamedev #gamedesign
Ever wonder why your Unity game runs like a microwave trying to play Cyberpunk? 💀
Here are 3 optimization tricks that make your game run smooth — no black magic, just smart fixes ⚙️ 

#oathguard #indiegame #indiedev #rouglike #madewithunity
Ever seen skeletons have a collective panic attack? 💀
Improving AI from chaotic flash mob to coordinated horde and getting rid of bullies!
#oathguard #indiegame #indiedev #devlog #roguelike
Testers kept getting lost… so I added a compass arrow ⚡
Should it be Baseline or not? 

#oathguard #indiegame #gamdev #indiedev #roguelike
The Tank Minion's Dashes is DEADLY⚔️
Miss your dodge… and it will hurt.
#oathguard #indiegame #indiedev #gamedev #roguelike
Added telegraphs with clear cast times ⚡
Now combat’s smarter, fairer & way more satisfying. 

#oathguard #gamedev #indiedev #indiegame #roguelike
Big HP. Slow steps. Heavy hits.
What last ability should it get? 👀 

#oathguard #indiegame #indiedev #gamedev #roguelike
Reposted by 404 Forge
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#indiedev #indiegames #gamedev #videogame
Ain't havin no Undead over here while it's this Paladin's Watch⚔️
#oathguard #indiegame #indiedev #gamedev #roguelike
Made enemy spawns come alive 💀
Rocks fly, dust rises, the undead claw out… every spawn’s a warning ⚔️
#oathguard #indiegames #indiedev #gamedev #roguelike
Run all you want… my skeletons will still find you 👀
#gamedev #indiedev #indiegame #oathguard #roguelike
My trick for making procedural chunks look different every time 👀
Hash-based RNG = endless variety, no extra design work.
Cool, right? 

#indiedev #gamedev #indiegame #oathguard #proceduralgeneration
Oh yea definitley, but some can also make things easier too! for example staying away from paths / different ground types that can connect from either side of the chunk, as that might explode chunk variations drastically
Procedural maps aren’t just random 👀
I use chunk rules to control landmarks, spacing, and variation to make it feel unique. 
#oathguard #indiegame #indiedev #gamedev #proceduralgeneration