#Unity
github.com/tadosuke/uni...
先日公開した『斜方蹴射』の改良・リファクタリングが一通り終わりました。
(※ゲームの見た目はさほど変わっていないので省略します)
- GameManager スクリプトを分割
- 定数・ゲーム内変数について、ScriptableObject を使うようにした
- イベント通知に UnityEvent を使うようにした
- タイトルテキストを日本語化(そのためのフォントアセットを作成)
- タイトル・リザルト画面に UIToolkit を使うようにした
github.com/tadosuke/uni...
先日公開した『斜方蹴射』の改良・リファクタリングが一通り終わりました。
(※ゲームの見た目はさほど変わっていないので省略します)
- GameManager スクリプトを分割
- 定数・ゲーム内変数について、ScriptableObject を使うようにした
- イベント通知に UnityEvent を使うようにした
- タイトルテキストを日本語化(そのためのフォントアセットを作成)
- タイトル・リザルト画面に UIToolkit を使うようにした
Release v2.1 · tadosuke/unity_shahou
タイトルテキストを日本語化
タイトル・リザルト画面に UIToolkit を使うようにした
github.com
September 23, 2024 at 1:46 PM
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1 likes
So #unity3d what is up? New version needed due to security concerns, but all inspectors default to UIToolkit. Where simple list/array can't add elements? This breaks trying to append to a list! NOT prod ready - how was this shipped?
If you override to use the old system, all issues disappear. 1/2
If you override to use the old system, all issues disappear. 1/2
October 7, 2025 at 4:47 PM
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1 likes
I've been slowly working on a plugin for UIBuilder that adds PROPER SVG Support into UIToolkit.
Here's a look at some example SVGs rendering CRISPLY and CLEANLY within UI Builder/UITK.
Here's a look at some example SVGs rendering CRISPLY and CLEANLY within UI Builder/UITK.
April 20, 2025 at 10:50 PM
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4 likes
Have you seen the latest asset gone free? UITOOLKIT THEME STYLE SHEET You save $4.99
https://assetstore.unity.com/packages/package/id/273463?aid=1100le847
#unity #assetstore #freeassets
https://assetstore.unity.com/packages/package/id/273463?aid=1100le847
#unity #assetstore #freeassets
January 18, 2025 at 7:29 PM
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ICYMI: I made an SVG Renderer for UIToolkit and it's now available on the Asset Store!
Tired of jaggy SVGs in Unity? I made a tool that fixes that.
📣 SVG Renderer for UI Toolkit 📣
➡️ Crisp, scalable SVGs
➡️ No mesh conversion
➡️ Works in Editor + Runtime
Out now on the asset store! Trailer below!
assetstore.unity.com/packages/too...
#unity #gamedev #uitoolkit #svg
📣 SVG Renderer for UI Toolkit 📣
➡️ Crisp, scalable SVGs
➡️ No mesh conversion
➡️ Works in Editor + Runtime
Out now on the asset store! Trailer below!
assetstore.unity.com/packages/too...
#unity #gamedev #uitoolkit #svg
May 15, 2025 at 8:07 PM
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2 reposts
6 likes
youtube.com/post/UgkxnoJ...
I've been working with #Unity #UIToolkit - it's been tough.
I've posted a poll to see who'd be interested in a deepdive video on it - lemme know!!
#indiegamedev #indiegames #UI #GameUI #GameDesign
I've been working with #Unity #UIToolkit - it's been tough.
I've posted a poll to see who'd be interested in a deepdive video on it - lemme know!!
#indiegamedev #indiegames #UI #GameUI #GameDesign
Poll from November North Games - YouTube
I've been battling with #Unity #UIToolkit - let me know if you'd like a deep dive on it!
youtube.com
March 24, 2025 at 2:56 PM
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2 reposts
6 likes
dee-dee-r.itch.io/brickbreaker
github.com/daviddellaro...
#GameDev #IndieDev #UIToolkit #MadeWithUnity
github.com/daviddellaro...
#GameDev #IndieDev #UIToolkit #MadeWithUnity
BrickBreaker by Dee-Dee-R
Another Arkanoid/Breakout clone made in Unity 6
dee-dee-r.itch.io
May 11, 2025 at 8:22 AM
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1 reposts
4 likes
2/ Properties package was mentioned in this UIToolkit roadmap announcement.
https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/ #unity3d
https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/ #unity3d
October 6, 2022 at 4:32 AM
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Made myself a unity tool to help add basic items that I think I should add to all projects I make (also give myself a use for learning uitoolkit)
This one spawns a settings menu I can customise later but all the functionality just works built in
github.com/EthanHuntImp...
#GameDev #UnityDev #ToolDev
This one spawns a settings menu I can customise later but all the functionality just works built in
github.com/EthanHuntImp...
#GameDev #UnityDev #ToolDev
July 25, 2025 at 5:44 PM
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2 reposts
9 likes
chatGPTくん、IMGUIで書いたインスペクター拡張のコードをUIToolkitに変えてくれるんだ すごいな
June 11, 2024 at 1:21 PM
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3 likes
UIToolkitのListViewの見た目やっぱり微妙な気がする
June 16, 2024 at 10:59 AM
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1 likes
#Unity
ScriptableObject の使いかたについて学習。
これは便利!
これまでは GameManager が各 UI を直接変更するため、UI の参照を握る必要があったけど、これで変数を更新→UI側 の Update で変数に同期させるだけでよくなった。
この後、UI を uGUI → UIToolkit に移行する予定なんだけど、その際にも GameManager 側を大きくいじる必要はなさそう。
ScriptableObject の使いかたについて学習。
これは便利!
これまでは GameManager が各 UI を直接変更するため、UI の参照を握る必要があったけど、これで変数を更新→UI側 の Update で変数に同期させるだけでよくなった。
この後、UI を uGUI → UIToolkit に移行する予定なんだけど、その際にも GameManager 側を大きくいじる必要はなさそう。
September 23, 2024 at 7:19 AM
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1 likes
Just write a sloppy ScrollView controller in UIToolkit.
Use for dragging with mouse and has snapping function.
#madewithunity #indiegame #indiedev #gamedev
Use for dragging with mouse and has snapping function.
#madewithunity #indiegame #indiedev #gamedev
December 1, 2024 at 9:01 AM
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1 likes
UIToolkit Theme Style Sheet FREE (100% OFF)
Affiliate link / ad: assetstore.unity.com/packages/slu...
#gamedev #AssetStore #IndieGameDev #Unity3d #unitytips #gameassets #indiedev
#UnityTip #Unity #GameAsset #unityassetstore #gamedesign #gameart #freegameassets
Affiliate link / ad: assetstore.unity.com/packages/slu...
#gamedev #AssetStore #IndieGameDev #Unity3d #unitytips #gameassets #indiedev
#UnityTip #Unity #GameAsset #unityassetstore #gamedesign #gameart #freegameassets
UIToolkit Theme Style Sheet | GUI Tools | Unity Asset Store
Use the UIToolkit Theme Style Sheet from Denis535 on your next project. Find this GUI tool & more on the Unity Asset Store.
assetstore.unity.com
January 25, 2025 at 3:06 PM
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1 reposts
3 likes
Almost done
I'm 50/50 liking @unity.com new UIToolkit. There are a few hiccups that are annoying.
I'm 50/50 liking @unity.com new UIToolkit. There are a few hiccups that are annoying.
August 17, 2025 at 3:18 PM
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I try to drill this into people by using a thought experiment:
If you needed to swap the UI out for a different system (e.g. UGUI to UIToolkit) without changing a single line of core code, how would you do it?
If you needed to swap the UI out for a different system (e.g. UGUI to UIToolkit) without changing a single line of core code, how would you do it?
November 25, 2024 at 6:18 PM
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1 reposts
1 likes
ScriptableObject, UnityEvent, UIToolkit の基本的な使いかたを覚えたのが大きい。
これで次はもっと楽に作れそう。
これで次はもっと楽に作れそう。
September 23, 2024 at 1:46 PM
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1 likes
Playing around with UIToolkit. Might have a nice little drag-and-drop system.
September 18, 2022 at 11:03 AM
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Have you seen the latest asset gone free? UIToolkit Theme Style Sheet You save $4.99
https://assetstore.unity.com/packages/package/273463?aid=1100le847
#unity #assetstore #freeassets
https://assetstore.unity.com/packages/package/273463?aid=1100le847
#unity #assetstore #freeassets
July 12, 2025 at 11:57 AM
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UIToolkitで演出のホットリロードボタンを作ってみた🔃
September 14, 2024 at 12:03 PM
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Hello sky of blue and butterfly a flutter, it's me, that cube head, doing more dev and trying to wrap my cube-shaped understanding around this very amorphous figure that is Unity's UIToolkit. So swing by if you wanna hang out! ♥
Setolyx - Twitch
[🖥Unity6 C#🎮] #611 ~ More UIToolkit Learning for Quest System ~ [⚠🔊Noises W/ !Distract & Bits]
twitch.tv
October 22, 2024 at 6:08 PM
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3 likes
Uitoolkit의 가장 큰 문제는 기존 ui 작업자들이 새로 배워야 하는 수준이 말이 안되는 수준이라는 거. 프리팹 만지던 분들이 갑자기 css 배워야 한다고 하면 먹히겠냐고.
October 2, 2024 at 2:42 PM
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Seems like a great use-case for UIToolkit tbh.
January 14, 2025 at 1:05 AM
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1 likes
🎮 Started a new project today: #BrickBreaker, an #Arkanoid-style clone built in #Unity6!
It’s not just about breaking bricks: the main goal is to deepen my understanding of #UIToolkit by building a full level editor from scratch.
Classic gameplay, modern UI. Let’s go! 🚀
It’s not just about breaking bricks: the main goal is to deepen my understanding of #UIToolkit by building a full level editor from scratch.
Classic gameplay, modern UI. Let’s go! 🚀
May 11, 2025 at 8:22 AM
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