#uitoolkit
#Unity
github.com/tadosuke/uni...
先日公開した『斜方蹴射』の改良・リファクタリングが一通り終わりました。
(※ゲームの見た目はさほど変わっていないので省略します)

- GameManager スクリプトを分割
- 定数・ゲーム内変数について、ScriptableObject を使うようにした
- イベント通知に UnityEvent を使うようにした
- タイトルテキストを日本語化(そのためのフォントアセットを作成)
- タイトル・リザルト画面に UIToolkit を使うようにした
Release v2.1 · tadosuke/unity_shahou
タイトルテキストを日本語化 タイトル・リザルト画面に UIToolkit を使うようにした
github.com
September 23, 2024 at 1:46 PM Everybody can reply
1 likes
So #unity3d what is up? New version needed due to security concerns, but all inspectors default to UIToolkit. Where simple list/array can't add elements? This breaks trying to append to a list! NOT prod ready - how was this shipped?

If you override to use the old system, all issues disappear. 1/2
October 7, 2025 at 4:47 PM Everybody can reply
1 likes
Time for a question.. #gamedev #unity #indiedev
What are the alternatives to NGUI?? (if any)

-UGUI is a TOTAL NO, so.... what else?
-UITOOLKIT fuck that shit, so... what else?
October 11, 2024 at 7:55 AM Everybody can reply
1 likes
I've been slowly working on a plugin for UIBuilder that adds PROPER SVG Support into UIToolkit.

Here's a look at some example SVGs rendering CRISPLY and CLEANLY within UI Builder/UITK.
April 20, 2025 at 10:50 PM Everybody can reply
4 likes
Have you seen the latest asset gone free? UITOOLKIT THEME STYLE SHEET You save $4.99

https://assetstore.unity.com/packages/package/id/273463?aid=1100le847
#unity #assetstore #freeassets
January 18, 2025 at 7:29 PM Everybody can reply
ICYMI: I made an SVG Renderer for UIToolkit and it's now available on the Asset Store!
Tired of jaggy SVGs in Unity? I made a tool that fixes that.

📣 SVG Renderer for UI Toolkit 📣

➡️ Crisp, scalable SVGs

➡️ No mesh conversion

➡️ Works in Editor + Runtime

Out now on the asset store! Trailer below!

assetstore.unity.com/packages/too...

#unity #gamedev #uitoolkit #svg
May 15, 2025 at 8:07 PM Everybody can reply
2 reposts 6 likes
youtube.com/post/UgkxnoJ...

I've been working with #Unity #UIToolkit - it's been tough.

I've posted a poll to see who'd be interested in a deepdive video on it - lemme know!!

#indiegamedev #indiegames #UI #GameUI #GameDesign
Poll from November North Games - YouTube
I've been battling with #Unity #UIToolkit - let me know if you'd like a deep dive on it!
youtube.com
March 24, 2025 at 2:56 PM Everybody can reply
2 reposts 6 likes
2/ Properties package was mentioned in this UIToolkit roadmap announcement.

https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/ #unity3d
October 6, 2022 at 4:32 AM Everybody can reply
Made myself a unity tool to help add basic items that I think I should add to all projects I make (also give myself a use for learning uitoolkit)
This one spawns a settings menu I can customise later but all the functionality just works built in
github.com/EthanHuntImp...
#GameDev #UnityDev #ToolDev
July 25, 2025 at 5:44 PM Everybody can reply
2 reposts 9 likes
chatGPTくん、IMGUIで書いたインスペクター拡張のコードをUIToolkitに変えてくれるんだ すごいな
June 11, 2024 at 1:21 PM Everybody can reply
3 likes
UIToolkitのListViewの見た目やっぱり微妙な気がする
June 16, 2024 at 10:59 AM Everybody can reply
1 likes
#Unity
ScriptableObject の使いかたについて学習。
これは便利!

これまでは GameManager が各 UI を直接変更するため、UI の参照を握る必要があったけど、これで変数を更新→UI側 の Update で変数に同期させるだけでよくなった。

この後、UI を uGUI → UIToolkit に移行する予定なんだけど、その際にも GameManager 側を大きくいじる必要はなさそう。
September 23, 2024 at 7:19 AM Everybody can reply
1 likes
Just write a sloppy ScrollView controller in UIToolkit.
Use for dragging with mouse and has snapping function.
#madewithunity #indiegame #indiedev #gamedev
December 1, 2024 at 9:01 AM Everybody can reply
1 likes
Almost done
I'm 50/50 liking @unity.com new UIToolkit. There are a few hiccups that are annoying.
August 17, 2025 at 3:18 PM Everybody can reply
I try to drill this into people by using a thought experiment:

If you needed to swap the UI out for a different system (e.g. UGUI to UIToolkit) without changing a single line of core code, how would you do it?
November 25, 2024 at 6:18 PM Everybody can reply
1 reposts 1 likes
ScriptableObject, UnityEvent, UIToolkit の基本的な使いかたを覚えたのが大きい。
これで次はもっと楽に作れそう。
September 23, 2024 at 1:46 PM Everybody can reply
1 likes
Playing around with UIToolkit. Might have a nice little drag-and-drop system.
September 18, 2022 at 11:03 AM Everybody can reply
Have you seen the latest asset gone free? UIToolkit Theme Style Sheet You save $4.99

https://assetstore.unity.com/packages/package/273463?aid=1100le847
#unity #assetstore #freeassets
July 12, 2025 at 11:57 AM Everybody can reply
UIToolkitで演出のホットリロードボタンを作ってみた🔃
September 14, 2024 at 12:03 PM Everybody can reply
Hello sky of blue and butterfly a flutter, it's me, that cube head, doing more dev and trying to wrap my cube-shaped understanding around this very amorphous figure that is Unity's UIToolkit. So swing by if you wanna hang out! ♥
Setolyx - Twitch
[🖥Unity6 C#🎮] #611 ~ More UIToolkit Learning for Quest System ~ [⚠🔊Noises W/ !Distract & Bits]
twitch.tv
October 22, 2024 at 6:08 PM Everybody can reply
3 likes
Uitoolkit의 가장 큰 문제는 기존 ui 작업자들이 새로 배워야 하는 수준이 말이 안되는 수준이라는 거. 프리팹 만지던 분들이 갑자기 css 배워야 한다고 하면 먹히겠냐고.
October 2, 2024 at 2:42 PM Everybody can reply
Seems like a great use-case for UIToolkit tbh.
January 14, 2025 at 1:05 AM Everybody can reply
1 likes
🎮 Started a new project today: #BrickBreaker, an #Arkanoid-style clone built in #Unity6!

It’s not just about breaking bricks: the main goal is to deepen my understanding of #UIToolkit by building a full level editor from scratch.

Classic gameplay, modern UI. Let’s go! 🚀
May 11, 2025 at 8:22 AM Everybody can reply