#bitecs
A esquerda luta: Por sanento básico, Escola para todos, Saúde para todos, salário digno, direito a moradia, fim do 6X1, regulação das bitecs, fim das ditaduras, fim da corrupção...
A direita luta contra a esquerda, onde o comunismo tem o mesmo papel do véio do saco para os desinformados(2025)
July 20, 2025 at 11:25 AM
Forgot how fun JavaScript is! You know.. enjoying const object literals and stuffing functions inside! 🙈 Making solid progress on my #bitecs #javascript game. Had some issues forgetting to call addComponent after addEntity, but now everything’s coming together! #gameDev
April 3, 2025 at 12:56 PM
Dialing in input handling for our JS + BITECS game! Keys get registered in createInputSystem. we store them in world.input.keys, in Input Component we set up the data structure, our battle system reads that data from the world object. Simple but effective! #GameDev #JavaScript #ECS
March 30, 2025 at 7:25 AM
Finlay got the game loop going! On my JS+BITECS game. Just working out a battle system. In case anyone is wondering requestAnimationFrame is doing the work developer.mozilla.org/en-US/docs/W... #gamedev #javascript #ecs
March 25, 2025 at 5:13 PM
I love reading about ECS but never made a game with that structure. Having used unity for a very long time. I think its time to heal turn and go with pixlejs and bitecs :D

going to do a simple battle system to start!
March 15, 2025 at 10:58 PM
Tengo esto pausado de momento porque estoy desarrollando mi propio engine con bitecs + pixi. Próximamente publicaré por aquí el código porque de momento tiene muuuy buena pinta. Básicamente me gustaría tener un template sólido sobre el que desarrollar videojuegos para gamejams y tal.
Voy a empezar un nuevo proyecto. Bueno, 10 proyectos.

Durante las próximas 10 semanas mi idea es hacer 10 veces el mismo juego con 10 motores diferentes de Javascript/Typescript. Elegiré un juego simple. La idea es probar superficialmente todos los motores y sacar unas conclusiones.
February 22, 2025 at 10:24 PM
i miss bitECS from my other game-instrument project. but i do not miss writing my own engine
February 20, 2025 at 12:07 PM
this is actually a pure canvas implementation! using bitecs to run all the logic and box2d for the physics
February 8, 2025 at 9:34 PM
La lista provisional de motores que he elegido es:
- Excalibur.js
- PIXI + bitecs
- Playcanvas engine (duda)
- Phaser + bitecs
- Kaboom.js
- Threejs + bitecs
- Threejs + fiber
...

Ya iré completando o modificando la lista.
February 8, 2025 at 6:36 PM