#GeometryScripting
New update on my WIP Ivy Generator

Using Geometry Scripting in Unreal, I saved branch length and spawn time into a new UV channel during StaticMesh export.
Then used that data in a custom shader to animate ivy growth over time.

#UE5 #PCG #GeometryScripting #TechnicalArt #Shader
April 21, 2025 at 3:27 PM
Still working on my procedural mesh query library (extending #GeometryScripting in #UE5 to add some app-specific functions). I've got it working in Blueprint but am converting to C++. As I was testing, I was reminded that sometimes developer scaffolding can have its own (admittedly odd) aesthetic.
July 17, 2025 at 1:21 AM
I asked you guys if you'd be interested in seeing how to create a cave system in #UnrealEngine. You all said yes. By combining #PCG with #GeometryScripting, it becomes quite simple. :)

This is only the beginning. Tutorial coming soon!

www.youtube.com/@Procedural_...
August 5, 2025 at 8:47 PM