Using Geometry Scripting in Unreal, I saved branch length and spawn time into a new UV channel during StaticMesh export.
Then used that data in a custom shader to animate ivy growth over time.
#UE5 #PCG #GeometryScripting #TechnicalArt #Shader
Using Geometry Scripting in Unreal, I saved branch length and spawn time into a new UV channel during StaticMesh export.
Then used that data in a custom shader to animate ivy growth over time.
#UE5 #PCG #GeometryScripting #TechnicalArt #Shader
This is only the beginning. Tutorial coming soon!
www.youtube.com/@Procedural_...
This is only the beginning. Tutorial coming soon!
www.youtube.com/@Procedural_...