#CombatDesign
Clip #3 from Dev to Dev S01E09 - Bau explains why Melee Combat's intimate relationship with your opponent is a draw for him
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#DevToDev #DevToDevPodcast #GameDev #GameDevelopment #Videogames #CombatDesign #QATesting #Arcades #Leadership #MeleeCombat #DevilMayCry

youtube.com/shorts/62v28...
Dev to Dev Clip S01 E09 - Melee Combat An Intimate Connection
YouTube video by Dev To Dev Podcast
youtube.com
November 8, 2025 at 3:37 PM
2nd clip from Dev to Dev S01E09 explores how our careers almost overlapped after a role was declined to take care of family

Dev to Dev is here: linktr.ee/DevToDev
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#DevToDev #DevToDevPodcast #GameDev #videogames #CombatDesign #SonySantaMonica #Family #GodOfWar

youtube.com/shorts/TtE_B...
Dev to Dev Clip S01E09 - Santa Monica To Bottle Rocket
YouTube video by Dev To Dev Podcast
youtube.com
November 6, 2025 at 11:49 PM
Clip #1 from Dev to Dev S01E09 - John ‘Bau’ Bautista explains how Monty Python was his key to breaking into the industry!
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#DevToDev #DevToDevPodcast #GameDev #Videogames #CombatDesign #QATesting #Arcades #Leadership #MontyPython

youtube.com/shorts/h-5DF...
Dev to Dev Clip S01 E09 - Monty Python Interview Question
YouTube video by Dev To Dev Podcast
youtube.com
November 5, 2025 at 9:03 AM
⚡️ NEW: A game design role focused on The Division 2's PvP modes! 🔫

💼 Lead PvP Game Designer [The Division 2]
🏢 Ubisoft
🇷🇴 Bucharest
📃 Full Time
🎚 Senior
🏷 #GameDesign, #MultiplayerDesign, #CombatDesign, #TheDivision

Link to apply below 👇
October 30, 2025 at 6:15 PM
Starting to put together something I've always wanted: an enemy design database!

Especially useful for combat designers (me) so enjoy! I will be slowly updating this over time. Questions, comments, feedback welcome!

nhantri132.github.io/enemy-design...

#combatdesign #gamedesign
Enemy Design Database
nhantri132.github.io
October 28, 2025 at 3:32 AM
⚡️ NEW: Design combat systems for a new Witcher game! ⚔️

💼 Expert Combat Designer
🏢 CD PROJEKT RED
🇺🇸 Boston, MA or Remote US
📃 Full Time
🎚 Senior
🏷 #GameDesign, #CombatDesign, #RemoteJob, #UnrealEngine, #TheWitcher

Link to apply below 👇
October 22, 2025 at 3:15 PM
Two small takeaways on combat design in Roboquest and how Aid Bot works in the game and why it makes the game better

www.patreon.com/posts/140820...

www.patreon.com/posts/140820...

#LevelDesign #GameDesign #CombatDesign #Roboquest
Roboquest. Combat telegraphing | Game Designer Notes | Dmytro Nesterenko
Get more from Game Designer Notes | Dmytro Nesterenko on Patreon
www.patreon.com
October 21, 2025 at 8:22 PM
Just the small note about one curious AI combat behavior - escaping.

www.patreon.com/posts/140752...

#CombatDesign #GameDesign #Witchfire
Witchfire. Enemy escaping | Game Designer Notes | Dmytro Nesterenko
Get more from Game Designer Notes | Dmytro Nesterenko on Patreon
www.patreon.com
October 14, 2025 at 6:34 PM
⚡️ NEW: Design combat systems for The Witcher 4! 👊

💼 Senior Gameplay Designer (Player Combat)
🏢 CD PROJEKT RED
🇵🇱🇪🇺 Warsaw or Remote Europe
📃 Full Time
🎚 5+ years exp
🏷 #GameDesign, #CombatDesign, #UnrealEngine, #RemoteJob, #TheWitcher4

Link to apply below 👇
October 14, 2025 at 4:15 PM
⚡️ NEW: Design combat encounters for a AAA game! ⚔️

💼 Game Designer - Encounters
🏢 That’s No Moon
🇺🇸 Los Angeles, CA or Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #UnrealEngine, #AI, #RemoteJob
💵 USD 89,000–111,000 per year

Link to apply below 👇
October 10, 2025 at 2:15 PM
🚨 ICYMI: Remotely design combat systems for Wolverine and more! 👊

💼 Combat Designer
🏢 Insomniac
🇺🇸 Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #RemoteJob, #Insomniac, #PlayStation
💵 USD 56–84 per hour

Link to apply below 👇
September 21, 2025 at 2:15 PM
⚡️ NEW: Remotely design combat systems for Wolverine and more! 👊

💼 Combat Designer
🏢 Insomniac
🇺🇸 Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #RemoteJob, #Insomniac, #PlayStation
💵 USD 56–84 per hour

Link to apply below 👇
September 17, 2025 at 2:15 PM
🐟 My First Game Jam 🐟

Last month I joined the @entrylvldev.bsky.social Summer Game Jam.

Here’s some concepts I made and more I for below. (1/15)

#art #gameart #gamejam #entrylvlsummergamejam #summergamejam #itchio #fish #conceptart #combatdesign #uidesign #ui #visdevelopment #visdev
September 10, 2025 at 6:38 PM
Early combat prototype - how's this axe combo feeling?
Still fine-tuning the timing and impact.
#gamedev #indiegame #combatdesign #unrealengine
September 8, 2025 at 2:26 PM
How developers present main game features from the very beginning and how they organize FTUE

www.patreon.com/posts/137567...

#CombatDesign #LevelDesign #GameDesign #Doom #DarkAges
Doom: Dark Ages. FTUE and Shield Design | Game Designer Notes | Dmytro Nesterenko
Get more from Game Designer Notes | Dmytro Nesterenko on Patreon
www.patreon.com
September 2, 2025 at 3:31 PM
The scale of the shield on the screen in Doom: Dark Ages and how developers found the perfect visual/gameplay balance.

www.patreon.com/posts/137566...

#Doom #DarkAges #GameDesign #CombatDesign
Doom: Dark Ages. Shield scale and states | Game Designer Notes | Dmytro Nesterenko
Get more from Game Designer Notes | Dmytro Nesterenko on Patreon
www.patreon.com
September 1, 2025 at 6:39 PM
⚡️ NEW: Design enemy combat systems for a third Star Wars Jedi game! ⚔️

💼 Combat Designer - Enemy (Star Wars Jedi)
🏢 Respawn
🇺🇸🇨🇦 Los Angeles/Vancouver
📃 Full Time
🎚 3+ years exp
🏷 #GameDesign, #CombatDesign, #StarWars
💵 USD 96,400–151,900 per year

Link to apply below 👇
September 1, 2025 at 4:15 PM
Started to dissect the shield design in Doom: Dark Ages. The note about shape language and how UX design works together with shield's shape.

www.patreon.com/posts/doom-d...

#Doom #DarkAges #LevelDesign #CombatDesign #GameDesign #UX #Bethesda #ID
Doom: Dark Ages. UX mimics the shield's shape | Game Designer Notes | Dmytro Nesterenko
Get more from Game Designer Notes | Dmytro Nesterenko on Patreon
www.patreon.com
August 30, 2025 at 4:20 PM
⚡️ NEW: Work on NPC combat at the home of The Last of Us! 🥊

💼 Senior Game Designer (Combat)
🏢 Naughty Dog
🇺🇸 Santa Monica, CA
📃 Full Time
🎚 5+ years exp
🏷 #GameDesign, #CombatDesign, #NaughtyDog, #PlayStation
💵 USD 145,100–181,400 per year

Link to apply below 👇
August 28, 2025 at 5:15 PM
⚡️ NEW: Design enemies and bosses for a new title from the studio behind God of War! 🪓

💼 Senior Combat Designer
🏢 Santa Monica Studio
🇺🇸 Los Angeles, CA
📃 Contract
🎚 Senior
🏷 #GameDesign, #CombatDesign, #PlayStation
💵 USD 59.52–89.23 per hour

Link to apply below 👇
August 26, 2025 at 3:15 PM
⚡️ NEW: Help design the combat systems for an upcoming Witcher multiplayer title! ⚔️

💼 Expert Combat Designer
🏢 CD PROJEKT RED
🇺🇸 Boston, MA or Remote US
📃 Full Time
🎚 7+ years exp
🏷 #GameDesign, #CombatDesign, #RemoteJob, #TheWitcher

Link to apply below 👇
August 20, 2025 at 3:15 PM
⚡️ NEW: Remotely design enemies, bosses, combat systems, and more! ⚔️

💼 Senior Combat Designer
🏢 Bluepoint Games
🇺🇸 Remote US
📃 Contract
🎚 5+ years exp
🏷 #CombatDesign, #GameDesign, #RemoteJob, #DemonsSouls

Link to apply below 👇
August 19, 2025 at 3:15 PM