Zpyo
zpyo.bsky.social
Zpyo
@zpyo.bsky.social
Hi, I'm Zpyo, the developer behind Crazypenguin Studios! I'm a board game enthusiast, composer, nonbinary/transfem, rather queer, definitely insane, and quite autistic. I love the Crane Wives, Rabbitology, Rose Betts, and folk artists. I hate character lim
In short, reworking and remaking things is HARD. Changing a part of your work you love is painful. But if it makes the art as a whole better, it's worth it. Change is an important part in the creative process: for every game, a million scrapped ideas shaped the it into what it is now. 4/4
August 13, 2025 at 4:12 AM
I'm reworking the generation to make the game world feel interesting and fun to explore, hoping to create zones like "biomes" and strange discolorations and blobs that hopefully will encourage the players to come up with their own stories and interpretation of an everchanging world. 3/4
August 13, 2025 at 4:12 AM
The issue with this, in turn, was that my beloved background generation system, fueled by a pseudorandom noise generator I designed myself, looked boring. It just... repeated itself, perpetually. Furthermore, it lagged the game like crazy when generating on such a scale. So... I'm changing it. 2/4
August 13, 2025 at 4:12 AM
A better game dev would strive to fix these strange occurrences. I'm not that kind of person. Playing the game at midnight in your timezone is now officially a built-in hard mode that you can only access if you have a poor sleep schedule. Oh, I can't wait for release.
#indiedev #itchio #T.I.M.E
April 23, 2025 at 2:35 PM
The LSRL is the Least Squares Regression Line, which minimizes the sum of the squares of distances to the line, which must be positive, so it actually creates a line of best fit on a scatter plot. If the residuals sum to 0, we have an LRRL, but the sum of the squares could be insanely large!
March 20, 2025 at 11:34 AM
Least Residuals Regression Line. The reason we don't use the LRRL is because it just minimizes the sum of the distances of dots to the line, which can create lines that don't fit at all (such as a horizontal line right between two vertical points.) The L*S*RL is the usual best fit line.
March 20, 2025 at 11:33 AM