YouTube: https://www.youtube.com/@ZiggyDGaming
Twitch: https://www.twitch.tv/ziggydlive/
Discord: https://discord.gg/BEAFVsd
And ill upload a new protoype from the godot version when it's playable! Feel free to follow on itchio.
And i'll try and share things I learn here as I go - please share your tips too!
And ill upload a new protoype from the godot version when it's playable! Feel free to follow on itchio.
And i'll try and share things I learn here as I go - please share your tips too!
Here's the old javascript prototype I made (left in this state since the move to godot).
ziggyd.itch.io/exiled-guild...
See if you can beat uber crab!
Here's the old javascript prototype I made (left in this state since the move to godot).
ziggyd.itch.io/exiled-guild...
See if you can beat uber crab!
I just run script to make a new .md file for obsidian whenever I need. I'll be looking for more "tools" and such I can make for myself.
I just run script to make a new .md file for obsidian whenever I need. I'll be looking for more "tools" and such I can make for myself.
This is for the morale system implementation. Much fancier and all working nicely! Doing tests is AMAZING! DO it!
This is for the morale system implementation. Much fancier and all working nicely! Doing tests is AMAZING! DO it!
I'm so much more organized now and have a great idea of what all I have done, need to do and can do.
I'm so much more organized now and have a great idea of what all I have done, need to do and can do.
More importantly though the resource system has helped structure really good object-based work.
More importantly though the resource system has helped structure really good object-based work.
But I knew I had a lot of fundamental changes I wanted to make and battling with CSS to get the game UI to function properly across different monitors was being increasingly frustrating...
But I knew I had a lot of fundamental changes I wanted to make and battling with CSS to get the game UI to function properly across different monitors was being increasingly frustrating...
Still, being able to make things from nothing without even engine support was great learning.
Still, being able to make things from nothing without even engine support was great learning.