Mostly interested in shaders and VFX.
My shop: https://shop.zekk.dev
My discord: https://discord.zekk.dev
Other Links: https://links.zekk.dev
Code: BLACKFRIDAY2025 == 15% off store wide!
Code: 30for30 == 30% off for the first 30 people!
Sales end on Monday! (12/01/2025 11:59PM PST).
Make sure to apply the discount code before checkout!
Shop Link: shop.zekk.dev
Code: BLACKFRIDAY2025 == 15% off store wide!
Code: 30for30 == 30% off for the first 30 people!
Sales end on Monday! (12/01/2025 11:59PM PST).
Make sure to apply the discount code before checkout!
Shop Link: shop.zekk.dev
It looks like I may have infected myself with some sort of geometry shader parasite lol.
#VRChat
It looks like I may have infected myself with some sort of geometry shader parasite lol.
#VRChat
If that applies to you, you can make a ticket in my server below to get access! ⬇️
If that applies to you, you can make a ticket in my server below to get access! ⬇️
Figured I would put it up for other people to check out because its super pretty :P
Got the world link below if you are interested⬇️
Figured I would put it up for other people to check out because its super pretty :P
Got the world link below if you are interested⬇️
I broke through the big hurdle that burnt me out on it originally: scaling! Can now scale it up and down freely.
Also started experimenting with some Audiolink effects! Let me know what you think!
#VRChat
I broke through the big hurdle that burnt me out on it originally: scaling! Can now scale it up and down freely.
Also started experimenting with some Audiolink effects! Let me know what you think!
#VRChat
It can also do a few other tricks that I will be posting about leading up to release :D
#VRChat
It can also do a few other tricks that I will be posting about leading up to release :D
#VRChat
It gets applied directly to the model's materials, and is everyday usable performance wise!
It's not 100% perfect, but pretty close :D
This is in a scene with no bloom:
It gets applied directly to the model's materials, and is everyday usable performance wise!
It's not 100% perfect, but pretty close :D
This is in a scene with no bloom: