Michael Alexsander
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yeldham.fosstodon.org.ap.brid.gy
Michael Alexsander
@yeldham.fosstodon.org.ap.brid.gy
Free/libre software advocate and game developer.

[bridged from https://fosstodon.org/@Yeldham on the fediverse by https://fed.brid.gy/ ]
With the cooperation of passivestar, his minimal theme is on the way to become the new default editor theme for the #godotengine! ✨

https://github.com/godotengine/godot/pull/111118
Add a new editor theme by YeldhamDev · Pull Request #111118 · godotengine/godot
Is with great pleasure that I present you, Godot's soon-to-be new default theme! This is a 1:1 port of @passivestar's Minimal Theme, with himself also helping us behind the curtains in orde...
github.com
October 1, 2025 at 4:06 PM
#godotengine 4.5 may have just been released, but there's no rest for the wicked: here comes animation length resizing via dragging! 🎞️

https://github.com/godotengine/godot/pull/110623
September 17, 2025 at 5:35 PM
Feliz Dia da Independência do #brasil a todos os brasileiros do fediverso! 🇧🇷
September 7, 2025 at 2:23 PM
I'm glad to announce that I will be working as a contractor for the @godotfoundation! :godot: Starting with this PR to make that UI focus is hidden when gained via mouse/touch input:

https://github.com/godotengine/godot/pull/110250

#godotengine
Hide `Control` focus when given via mouse input by YeldhamDev · Pull Request #110250 · godotengine/godot
Closes godotengine/godot-proposals#6577 (by covering godotengine/godot-proposals#2011). This PR makes so that Controls will not show their focus state when activated via a mouse click. It also modi...
github.com
September 4, 2025 at 3:50 PM
Reposted by Michael Alexsander
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025!

1️⃣ Unity - 41%
2️⃣ Godot - 39%
3️⃣ Other / No Engine - 11%
4️⃣ Game Maker - 5%
5️⃣ Unreal Engine - 4%
August 4, 2025 at 8:35 AM
Really nice to see those two talking together!

https://www.youtube.com/watch?v=p9ahH6HrtTc

#stopkillinggames
June 28, 2025 at 5:35 PM
Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.

In the meantime, have a little fanart of Konqi, #kde's mascot.
May 21, 2025 at 5:36 PM
Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #godotengine templates without them now!

https://github.com/godotengine/godot/pull/103373

#lonewolftechnology #w4games
Allow to compile templates without physics servers by YeldhamDev · Pull Request #103373 · godotengine/godot
This one was prickly. Physics is entrenched around several parts of the engine, but here it is, the ability to compile it without any physics at all! Well, for the most part: Only template builds....
github.com
February 28, 2025 at 1:05 PM
I'm once again working with #lonewolftechnology and #w4games, this time to bring improvements to cutting out unnecessary fat from binaries in the #godotengine! 🪶

Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the […]
Original post on fosstodon.org
fosstodon.org
February 21, 2025 at 6:41 PM
Wanna share some love? 💗 Donate to pieces of #freesoftware you frequently use, they need your help to stay afloat.

#ilovefs
February 14, 2025 at 7:25 PM
January 12, 2025 at 5:56 PM
An improvement for the runtime selection: *multi* selection!

https://github.com/godotengine/godot/pull/99680

#godotengine #lonewolftechnology #w4games
November 25, 2024 at 7:24 PM
Guess whose #godotengine #plushie (finally) arrive?
November 20, 2024 at 12:02 AM
Some great news: the PR for making the game window embedded into the editor is open! Created by a fellow #godotengine member:

https://github.com/godotengine/godot/pull/99010
November 11, 2024 at 1:19 PM
Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻

https://github.com/godotengine/godot/pull/98710

#godotengine #lonewolftechnology #w4games
October 31, 2024 at 9:33 PM
I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.

https://github.com/godotengine/godot/pull/98534

#godotengine #lonewolftechnology #w4games
October 25, 2024 at 8:12 PM
Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒

https://github.com/godotengine/godot/pull/98074

#godotengine #lonewolftechnology #w4games
October 10, 2024 at 9:38 PM
Update on the Game editor PR in the #godotengine:
- Selection of nodes can now be done without suspending the game!
- Camera override added!
- Editor state is now saved.
- General bugfixes.

https://github.com/godotengine/godot/pull/97257
October 8, 2024 at 2:48 PM
September 24, 2024 at 4:26 PM
The foundation to a much requested feature for the #godotengine:

https://github.com/godotengine/godot/pull/97257

I would like to thank both #lonewolftechnology and #w4games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
September 21, 2024 at 2:17 PM