Will Usher
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willusher.io
Will Usher
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night

Site: https://www.willusher.io/

@[email protected]
Ending traversal early and filling in the image improves overall rendering perf by removing long tail rays, further reduces the amount of data to be processed, and still provides a good image.

Try the demo: ldyken53.github.io/TVCG-progiso... and grab the code: github.com/ldyken53/TVC... !
WebGPU Speculative Progressive Isosurface Raycaster
ldyken53.github.io
July 2, 2024 at 4:02 AM