Wide Kotik
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widekotik.bsky.social
Wide Kotik
@widekotik.bsky.social
ENG:
Gamedev, 95. I enjoy making the more update-based or episodic games.
Low tier hardware focus. Godot 4 OpenGL.

RU:
Геймдев. 1995. Люблю игры с фокусом на обновления или эпизоды.
Нацелены на старое железо. Godot 4 OpenGL.

https://taplink.cc/widekotik
Getting back into gamedev!
October 3, 2025 at 8:59 PM
widekotik.itch.io/tea-samowar/...

Some slight edits but also enable multithreaded mode in export. Hope it still works for players.
(Warning, I think I may have overdone with sounds. I had gamedev muted but ow, making gun shoot 5 bullets make it too loud.)

#Gamedev #Indiedev
April 3, 2025 at 8:24 PM
April 3, 2025 at 11:16 AM
Took a while but upgraded my Godot projects to use UID instead of Res when loading from scripts.

Hover mouse over res link. Click on show in filesystem. Right click on selected file, copy UID. Replace.
March 30, 2025 at 5:53 AM
widekotik.itch.io/samowar-2100...

Cracking at RTS by adding ability to move camera around. Though I don't think Godot two-fingers panning works when exported to HTML5, huh? It worked on private native Android build.

#Gamedev #Indiedev
March 29, 2025 at 7:48 PM
I fear Godot getting so many editor quality of life features that not all of them can be found in docs!
March 29, 2025 at 11:59 AM
There is one direction 2D vector not to normalize: camera movement in strategies
March 28, 2025 at 9:42 AM
widekotik.itch.io/tea-samowar/...

Added 24 players (bots) map to Tea Samowar. Had to handle architecture around to support more than 4.

#Gamedev #Indiedev
March 27, 2025 at 8:38 PM
How has it been going for the few months?
March 21, 2025 at 7:20 PM
widekotik.itch.io/samowar-2100...

Struggling with RTS, another baby step

#Gamedev #Indiedev
March 21, 2025 at 6:45 PM
widekotik.itch.io/tea-samowar/...

Sorry, was on a long break.
Added some pathfinding. Had to change bodies to be round instead of square, haha.

#Gamedev #Indiedev
March 19, 2025 at 7:23 PM
6th version of Tea Samowar. Handled some more menu GUI and added the second level. Bots don't know how to navigate it yet but I still learned a lot!

widekotik.itch.io/tea-samowar/...

#Indiedev
February 13, 2025 at 7:07 PM
widekotik.itch.io/tea-samowar/...

Sorry, I was sick. In fifth version I made phone controls a bit better and changed my understanding of code architecture to allow more dynamic amount of bots and frags.

#Gamedev
February 4, 2025 at 8:28 PM
widekotik.itch.io/tea-samowar/...

Added medkits to Tea Samowar, teached AI to use them, gave them feet. Good job me!

#Gamedev
January 5, 2025 at 8:12 PM
Not proud of it, too early, but this is my first progress of rts game.
widekotik.itch.io/samowar-2100
Samowar 2100 by Wide Kotik
Grid-based RTS
widekotik.itch.io
January 4, 2025 at 6:35 PM
Oh, rts is hard...
January 1, 2025 at 3:09 PM
Happy New Year!
January 1, 2025 at 6:42 AM
In Godot: trying to design HUD and menu without "touch emulate mouse" looks to be very hard. Keeping it turned on feels essential. But then it's harder to design sensor gameplay if both mouse and touch are involved.

I guess I have to disable mouse in gameplay if touch screen is detected.
December 30, 2024 at 11:45 AM
Reposted by Wide Kotik
Are you ready for a bouncing blast from the past? Direct your bouncy ball to the goal and watch it endlessly bounce, breaking walls along the way!

Now available on the App Store and Google Play Store! Links down in the comments~

#puzzlegames
December 25, 2024 at 3:02 AM
Oh no, I just want to make yet another prototype.
But learning various game architectures in Godot is not a waste of time!
December 26, 2024 at 6:50 AM
Reposted by Wide Kotik
I found a secret dance party at the core of the world
December 26, 2024 at 6:20 AM
widekotik.itch.io/tea-samowar/...

The third version. Added spectator mode and some tweaks. Held weapons!

#Gamedev
December 24, 2024 at 8:39 PM
widekotik.itch.io/mouse-machin...

Started making a local 2 player game designed to be played on smartphone.
Have a friend who I can visit on breaks, so I hope you will find it neat too.

#gamedev
December 22, 2024 at 11:01 AM
Should my game with little cars have mouses or rats?
December 20, 2024 at 6:21 AM