Gamedev, 95. I enjoy making the more update-based or episodic games.
Low tier hardware focus. Godot 4 OpenGL.
RU:
Геймдев. 1995. Люблю игры с фокусом на обновления или эпизоды.
Нацелены на старое железо. Godot 4 OpenGL.
https://taplink.cc/widekotik
Some slight edits but also enable multithreaded mode in export. Hope it still works for players.
(Warning, I think I may have overdone with sounds. I had gamedev muted but ow, making gun shoot 5 bullets make it too loud.)
#Gamedev #Indiedev
Some slight edits but also enable multithreaded mode in export. Hope it still works for players.
(Warning, I think I may have overdone with sounds. I had gamedev muted but ow, making gun shoot 5 bullets make it too loud.)
#Gamedev #Indiedev
I think I will do this
I think I will do this
Hover mouse over res link. Click on show in filesystem. Right click on selected file, copy UID. Replace.
Hover mouse over res link. Click on show in filesystem. Right click on selected file, copy UID. Replace.
Cracking at RTS by adding ability to move camera around. Though I don't think Godot two-fingers panning works when exported to HTML5, huh? It worked on private native Android build.
#Gamedev #Indiedev
Cracking at RTS by adding ability to move camera around. Though I don't think Godot two-fingers panning works when exported to HTML5, huh? It worked on private native Android build.
#Gamedev #Indiedev
Added 24 players (bots) map to Tea Samowar. Had to handle architecture around to support more than 4.
#Gamedev #Indiedev
Added 24 players (bots) map to Tea Samowar. Had to handle architecture around to support more than 4.
#Gamedev #Indiedev
Sorry, was on a long break.
Added some pathfinding. Had to change bodies to be round instead of square, haha.
#Gamedev #Indiedev
Sorry, was on a long break.
Added some pathfinding. Had to change bodies to be round instead of square, haha.
#Gamedev #Indiedev
widekotik.itch.io/tea-samowar/...
#Indiedev
widekotik.itch.io/tea-samowar/...
#Indiedev
Sorry, I was sick. In fifth version I made phone controls a bit better and changed my understanding of code architecture to allow more dynamic amount of bots and frags.
#Gamedev
Sorry, I was sick. In fifth version I made phone controls a bit better and changed my understanding of code architecture to allow more dynamic amount of bots and frags.
#Gamedev
Added medkits to Tea Samowar, teached AI to use them, gave them feet. Good job me!
#Gamedev
Added medkits to Tea Samowar, teached AI to use them, gave them feet. Good job me!
#Gamedev
widekotik.itch.io/samowar-2100
widekotik.itch.io/samowar-2100
I guess I have to disable mouse in gameplay if touch screen is detected.
I guess I have to disable mouse in gameplay if touch screen is detected.
Now available on the App Store and Google Play Store! Links down in the comments~
#puzzlegames
Now available on the App Store and Google Play Store! Links down in the comments~
#puzzlegames
But learning various game architectures in Godot is not a waste of time!
But learning various game architectures in Godot is not a waste of time!
The third version. Added spectator mode and some tweaks. Held weapons!
#Gamedev
The third version. Added spectator mode and some tweaks. Held weapons!
#Gamedev
Started making a local 2 player game designed to be played on smartphone.
Have a friend who I can visit on breaks, so I hope you will find it neat too.
#gamedev
Started making a local 2 player game designed to be played on smartphone.
Have a friend who I can visit on breaks, so I hope you will find it neat too.
#gamedev