Anthony Salter
viridiangames.bsky.social
Anthony Salter
@viridiangames.bsky.social
Professional Game Developer, part-time Game Porter.
The pathfinding in the original game was very simple, and I think it found paths between chunk centers first, then to the destination inside the chunk. But yes, I wanted a new system due to the engine being 3D and movement being smoother.
October 24, 2025 at 1:44 PM
Thank you so much for mentioning my project!
October 7, 2025 at 1:49 PM
GUMPs! Don't tell me those aren't GUMPs! I know GUMPs when I see them!
September 29, 2025 at 10:00 AM