Víctor Ojuel ↪️ AdventureX 2025
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victorojuel.org
Víctor Ojuel ↪️ AdventureX 2025
@victorojuel.org
🎮Senior Narrative Designer
🕵‍♀️ #ProjectShamus detective game
🐶TBA VR game
🎓 Lecturer @ESAT
🎖Previously: Coloratura, RiotForge, Temtem, Altered Alma, Wildermyth...
🇬🇧 Writers Guild of GB
🤷🏻‍♂️ he/him

🖥️ victorojuel.org

👉 LOOKING FOR NEW PROJECTS!
See you later, London, stay weird.
November 23, 2025 at 4:39 PM
Without giving too many details, I was also lucky enough to be part of a wonderful dev team invited to a certain party at a certain place...
November 23, 2025 at 4:30 PM
Big plot twist time: to make depressing games, make colorful and happy games.

Mandatory French quote: "L'humour est la politesse du désespoir".

🇫🇷Now I want to hear that sung by Charles Aznavour...
November 23, 2025 at 12:42 PM
"We don't make serious games, we make games avoit serious topics. We don't give answers, qe ask questions and let the player answer them."
November 23, 2025 at 12:35 PM
"Making games takes a long time, so you're not gonna make that many in your lifetime. So you might as well make games that matter to you."

Some best practices on how to do your due diligence on researching heavy topics.

(Paraphrasing)
November 23, 2025 at 12:33 PM
Ok, no more jokes, pretty serious stuff here. Appreciate the candid approach and the sincerity on display, things not shown on screen 😬
November 23, 2025 at 12:28 PM
#relatable, as the kids (used to) say
November 23, 2025 at 12:23 PM
Let's get depressing!

(Or, "The Gamedev 2025 Experience"🥰)
November 23, 2025 at 12:20 PM
HEAR HEAR
November 23, 2025 at 11:42 AM
A lot of really good stuff about good procgen narrative in Stark Holborn's talk on the development of Shadows of Doubt, but lemme just focus on the "fuck AI"* slide:

* (my wording, not hers. Because, well, fuck LLMs)
November 23, 2025 at 11:40 AM
Day 2 of #AdventureX2025!

Sagar Beroshi on how to cut content without dying in the process (my words; grim reaper imagery might have had an influence).

Really clear insights and super mellow energy from this guy. Loved his previous talk (advx 2023?) on history lessons for game dev.
November 23, 2025 at 11:20 AM
The voice of Guybrush Threepwood, doing the Guybrush method.
November 22, 2025 at 2:19 PM
At #AdventureX2025, with Jon Ingold dropping pearl after pearl of storytelling wisdom, can't wait to rewatch this one a few times.
November 22, 2025 at 12:48 PM
First man in. #AdventureX2025
November 22, 2025 at 9:36 AM
Why, hello again.
November 21, 2025 at 1:19 PM
Went hiking.

Maybe it's time for new boots.
September 11, 2025 at 2:16 PM
August 22, 2025 at 6:19 PM
Driving home from Galicia was fun...

(An extra 200 km detour worth of fun...)
August 22, 2025 at 6:14 PM
August 8, 2025 at 8:10 AM
When Ren'Py syntax is too close to Ink but still not Ink.
August 6, 2025 at 5:17 PM
🥰Por reviews así me alegro de haberme dejado convencer en su momento para hacer este curso de Domestika...
August 1, 2025 at 8:55 AM
Thank you! Apparently it's been bad in some zones (pic is the city of Tarazona), special army units are activated but so far no lives lost.
July 12, 2025 at 5:54 PM
Comic fans! Hit me with your recs for Euro comics?

I have been re-reading Giardino and I crave more.
July 12, 2025 at 5:49 PM
Here we go again,
July 12, 2025 at 12:40 PM
With fellow gamescribblers @ipsen.bsky.social and Danni Rissech at the @bcngamecreators.bsky.social networking thing,

Or,

Hot Narrative Designers in Your Area
July 11, 2025 at 6:36 PM