Trent Polack
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trentpolack.bsky.social
Trent Polack
@trentpolack.bsky.social
video games.

Associate Design Director at CD PROJEKT RED on Project Sirius. Prev: Housemarque (Returnal), Arkane Austin (Redfall), etc.. Personal account.

https://trentpolack.com
Reposted by Trent Polack
Playing FF Tactics for the first time? Here’s a tip. Go to Mandalia Plain. You’re gonna spend 5 miserable hours having all your characters power up like goku next to a terrified bird or have them throw rocks at each other until they’re max level. This is the best game ever made btw.
September 23, 2025 at 10:42 PM
is the speedtree store down, like, indefinitely? it's been a few days
September 9, 2025 at 12:13 AM
modern rendering involves way more bulk material setup than is probably healthy; thankfully: toolbag
September 8, 2025 at 3:35 AM
i like that my github contribution memorial has two warring sides

(gh-skyline.pages.dev)
September 7, 2025 at 11:45 PM
I've been slowly resurrecting an old GitHub grab-bag repository at github.com/trentpolack/.... The plan is to more actively work on systems and content that can be easily placed as standalone work in this repo for wider use.
GitHub - trentpolack/CALVINBALL: All sorts of random publicly-available information, assets, scripts, and more.
All sorts of random publicly-available information, assets, scripts, and more. - trentpolack/CALVINBALL
github.com
September 7, 2025 at 6:42 PM
yet another page that's basically just a landing page for me trentpolack.me
Trent Polack on about.me
I am a Game Developer, project manager, and director in Boston, Massachusetts. Read my blog.
trentpolack.me
September 6, 2025 at 8:08 PM
i don't know how i've gotten this far in life without Everything
September 6, 2025 at 1:42 AM
this is voxel. she really likes bad religion
September 5, 2025 at 11:32 PM
Reposted by Trent Polack
[sad honking]
February 20, 2025 at 5:19 AM
Reposted by Trent Polack
As I’ve been building a 3D renderer with #WebGPU, once you get past the fundamentals, it becomes harder to find guidance.

So I wrote a blog breaking down the minimal architecture I created, as well as covering basic #3D terminology like Geometry and Materials.

whoisryosuke.com/blog/2025/st...
The Structure of a WebGPU Renderer
The blog and portfolio of Ryosuke Hana
whoisryosuke.com
September 4, 2025 at 6:53 PM
my favorite part of game development is the part where things just serendipitously work all at once

lol
September 5, 2025 at 2:22 AM
I'm continuously disappointed that Maya LT was abandoned; it was a perfect and affordable software package that provided so much day-to-day necessary functionality at a fraction of Maya's $250/month price point.

I love Houdini and all, but there's just SOMEWHAT of a knowledge chasm there.
September 4, 2025 at 4:33 AM
Physically-based rendering from first principles: imadr.me/pbr/?ref=dai...
Physically based rendering from first principles
imadr.me
September 3, 2025 at 1:22 AM
i want this but as a web page i can muck with

i need MORE DATA to always stare at
August 29, 2025 at 10:07 AM
Reposted by Trent Polack
There's a few starter packs! bsky.app/starter-pack... and bsky.app/starter-pack...
August 28, 2025 at 4:52 PM
I published an article on the software that's critical to my development process across code, content, basic OS operations, and more; My Solo GameDev Toolkit: peerlist.io/trentpolack/...

Or if orange is more your thing trentpolack.com/blog/my-solo...
My Solo GameDev Toolkit
Workflow-Critical Software
peerlist.io
August 28, 2025 at 4:52 PM
are there any good lists/recommendations/groups collating gamedevs on bluesky? i'm growing to like it but my feed is anemic.
August 28, 2025 at 4:35 PM
Reposted by Trent Polack
I got tired of Unreal's debug drawing performance, so I made my own system today.

Drawing +50M points just works now :)

If you want to use it: github.com/VoxelPlugin/...
August 27, 2025 at 5:21 PM
i don't like when i work on things and they get worse over time
August 25, 2025 at 10:29 PM
excessive use of #regions is a crime
August 25, 2025 at 2:26 AM
this is how i learn houdini
August 25, 2025 at 12:56 AM
ban the word "supercharge"
August 23, 2025 at 9:38 PM
i'm not going to be happy until it feels like my site is a relic of 2001 trentpolack.com
Trent Polack's Internet Website | Explore Game Development Insights
Discover Trent Polack's projects, career insights, and game development expertise. Connect to learn more about creating compelling video games.
trentpolack.com
August 23, 2025 at 3:41 AM
Reposted by Trent Polack
My Solo GameDev Toolkit -- I figured I'd write up some notes on the software I tend to use on a near-daily basis. trentpolack.com/blog/my-solo...
My Solo GameDev Toolkit — trent polack's internet website
Ever since I picked up solo dev again, I’ve been far more active in analyzing how I work and more meticulous in reading the news outside my core circle and finding new ways to work smarter or more eff...
trentpolack.com
August 21, 2025 at 7:27 PM