Trapped Chest
trappedchest.bsky.social
Trapped Chest
@trappedchest.bsky.social
Trapped Chest is a Canadian based company that is owned and operated by Jed Doerksen, focusing on the development and publication of tabletop games.

www.TrappedChest.com
Animal companions, familiars, risen undead from the necromancer and pets in general usually add work for the GM.

In my experience most players treat them mechanically rather than as a narrative tool.

I allow it and even build rules for it, but I would be fine getting rid of pets in RPGs.
December 4, 2025 at 3:08 AM
Quest Nexus has 172 pieces. It is expensive, but art takes time and artists need to be paid.

I had an idea for a game with no art at all, but that idea is a fair way down the road.
December 2, 2025 at 10:15 PM
Taking a break is necessary sometimes. Jumping between projects can help with the monotony, but you will still find yourself being pulled in too many directions.

You started a national movement. That is enough to exhaust anyone.
Enjoy your rest. We will all be here when you return.
November 29, 2025 at 9:21 PM
I do like that you are showcasing some of the weird stuff. In the first season I correctly guessed every game you were going to discuss.

While I am familiar with many of the recent games, I do enjoy seeing the lesser known stuff get the spotlight.

I am looking forward to the 2 player games.
November 29, 2025 at 4:17 AM
Sweet! I get to keep all the money!, ...umm, my game is free, so 0+0, ...umm, carry the 0? comes out to ...0.

Anyways, enjoy some undead chaos with Reanimated.
There is a print version if people do actually want to pay for it.
trapped-chest.itch.io/reanimated
trapped-chest.itch.io/join-their-r...
Reanimated: Zombie Survival by Trapped Chest
A zombie themed TTRPG witha wealth of options and a very lethal infection system.
trapped-chest.itch.io
November 28, 2025 at 11:56 PM
The community keeps everything up to date. Drivers are never an issue. Generally, performance should be better than Windows, due to less bloat.

The only time something doesn't work is when a developer has gone out of their way to prevent it from running on Linux.
November 23, 2025 at 2:49 AM
Been running Linux full time for years. At first some tinkering was needed, but thanks to Valve I can't remember the last time something didn't just work out of the box.

I will say, don't use the Microsoft method. It's not hard to install Linux. Just look it up and do it the old fashioned way.
November 23, 2025 at 12:46 AM
As someone who grew up with the Disney Afternoon I approve of this.

Art is not usually a selling point for me in games, a game using this style would convince me.
November 22, 2025 at 3:35 PM
Unsure. There are a few pieces of art left to do, then I am going to be starting a big marketing push.
I need to line it up in a way that does not step on any toes or run at the same time as more prominent creators.
I am thinking either Q3 or Q4 is realistic.
November 21, 2025 at 12:17 AM
My upcoming game is Quest Nexus, a universal system meant to replace cumbersome systems like Shadowrun.
Has been in production since 2019.
Art is being done by the wonderful and talented @klurarts.bsky.social
Hoping to crowdfund in 2026.
November 21, 2025 at 12:07 AM
Manitoba based developer of TTRPGs and board games.

-The Nullam Project: Star Trek: DS9 inspired hard sci-fi about a colony in orbit of an alien planet.

-Reanimated: Zombies! A big sandbox in a small package, with many options.
It does in 20 pages what AFMBE took 260 to do.

1/2
November 21, 2025 at 12:06 AM
It's more of a D&D thing. Several of the 5e writers I work with swear by specific stat blocks, which take up a fair bit of page space, but I have always gone the more wing it approach.
November 20, 2025 at 2:46 PM