Emmy Unfocused
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toomanyideas.bsky.social
Emmy Unfocused
@toomanyideas.bsky.social
I make interactive stuff...sometimes

28, Black & 🏳️‍⚧️
Game Designer, Educator, 3D Modeler, Nature Enthusiast.
Honestly the logo/ art style is enough. Whacha making and how do I get my hands on it??
July 11, 2025 at 5:13 AM
Funny, I was gonna bring over everything, but its kind of nice to start fresh.
July 10, 2025 at 10:24 PM
Thanks!
July 10, 2025 at 10:23 PM
The realistic lighting makes the islands pop and gives more depth, but def clutters the view. I can try and see about a good blend between them, but I cant lie I'm leaning back towards the stylized.
July 6, 2025 at 9:51 AM
LEFT is stylized
RIGHT is realistic
July 6, 2025 at 9:50 AM
Oh shoot I do have them flipped.
July 6, 2025 at 9:49 AM
This is also the problem with chronic overthinking...hooray ._.
July 6, 2025 at 8:23 AM
I think my biggest issue with B is that it takes away the styling of the game II had planned. I really likes the simple flat shaded style. I got mostly B's, but my gut is telling me A with some tweaks...
July 6, 2025 at 8:10 AM
Redshifting is doable, but I worry about the slippery slope of realism. The more you give, the more people expect and since the idea was largely stylized, riding the line makes things feel...unintentional and unpolished.
July 6, 2025 at 4:24 AM
Oh I see what you mean. I've been having trouble with the blending because of the nature of the shader.
July 6, 2025 at 3:27 AM
Melting effect?
July 6, 2025 at 1:52 AM
I really enjoy B on the larger planets, but the shadows can be so long and I think they're distracting. The high key lighting makes the world feel more realistic and seems to contrast with my stylized models.

Tough call.
July 5, 2025 at 11:29 PM
Reuploaded with bigger planets for comparison.
bsky.app/profile/toom...
Lemme try this again with a bigger planet. Might be a better example. 🅰️ or 🅱️?

#gamedev #gamedevelopment #indiegame #solodev #indiedev #screenshotsaturday
July 5, 2025 at 11:27 PM