IIRC, I think it's almost anything available over the WS API?
IIRC, I think it's almost anything available over the WS API?
You can also write your own extensions in JS. And IIRC the example project was typescript. I made a quick and dirty extension to hookup VNyan's WS interface to Firebot for redeems and such.
You can also write your own extensions in JS. And IIRC the example project was typescript. I made a quick and dirty extension to hookup VNyan's WS interface to Firebot for redeems and such.
And sadly, I doubt it will be competitive price-wise :c the Quest line was very subsidized by other Meta money to make it "affordable"
Maybe Steam figured something out to cut costs, but I can really only think of one big thing they trimmed
And sadly, I doubt it will be competitive price-wise :c the Quest line was very subsidized by other Meta money to make it "affordable"
Maybe Steam figured something out to cut costs, but I can really only think of one big thing they trimmed
I'm seeing a lot of awesome work on intricate patterns and hand poses and I think they all look great!
I'm seeing a lot of awesome work on intricate patterns and hand poses and I think they all look great!
And yeah, even without that, being stat aware for lvl ups has done too much x3
And yeah, even without that, being stat aware for lvl ups has done too much x3
I was using it to get up dependent classes lvl'd for "optimal stat growth" but I need to stop that x3
And yeah, great for no random battle run :3c
I was using it to get up dependent classes lvl'd for "optimal stat growth" but I need to stop that x3
And yeah, great for no random battle run :3c
I also contemplated banning ninja from my next play through since that's when this run got too easy :c
Wait, what's the waterfall rule here?
I also contemplated banning ninja from my next play through since that's when this run got too easy :c
Wait, what's the waterfall rule here?
I was thinking a no random battle rule would be a good way to maybe fix my game as is and it seems to be helping.
Which! While waiting for crystals to appear is tedious, it does add another challenge to fights.
I was thinking a no random battle rule would be a good way to maybe fix my game as is and it seems to be helping.
Which! While waiting for crystals to appear is tedious, it does add another challenge to fights.