Timmy Graham
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timgames.bsky.social
Timmy Graham
@timgames.bsky.social
Developing games ‘n tools @ https://timothyjgraham.itch.io/

Experimental and roguelike games, pixel art, procedural generation. Working on:
- Eikasia
- Prelude to the Deep
- Dark PR

Other cap: timothyjgraham.bsky.social
Also, that video shows my little attempt at a fully procgen player “paper doll” and items. I drew the sprites as literal matrices in the code and it just fills in the pixels (it’s just 16x16 anyway), then layers each thing on top. Eg nude player first, then clothing, armor, weapon(s), shield, etc
December 7, 2025 at 10:40 AM
😆 I may just have to make that the item description. I checked the code for the magnitude and turns out it was bugged and was using the logic for the totally random teleport anywhere on the map, which would have either been incredibly annoying and/or brokenly useful in a pinch
December 7, 2025 at 10:37 AM
Sounds like the perfect topic for a video essay. I would totally watch your channel
December 4, 2025 at 1:26 AM
This is incredible stuff. Absolutely love this. I tried to use atmospheric noise once for true randomness but this is next level
December 4, 2025 at 12:38 AM
That palette 😍
December 2, 2025 at 9:00 PM
Looking forward to give this a whirl! Love to see the updates - so much to explore here
December 1, 2025 at 7:47 PM
🙏🙏 thank you! Very basic as far as pixel art goes, but trying to capture some kind of very specific feeling
December 1, 2025 at 11:55 AM
Ew I missed some orphan pixels, ah well
December 1, 2025 at 11:01 AM
PICO-8 red
December 1, 2025 at 11:00 AM
Lunch
November 28, 2025 at 3:17 AM