The Kobold's Call
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thekoboldscall.bsky.social
The Kobold's Call
@thekoboldscall.bsky.social
#gamedev #artist #unity #blender3d #indiedev #solodev

adventure RPG with real-time combat
Follow my account for more #devlog content about this game :)
not sure if i want to attempt this possible hell of physics simulation.

#gamedev #devlog #unity #visualScripting
August 9, 2025 at 12:20 PM
Okay, time to try to get something done with this

#devlog #kobold #unity #gamedev
August 9, 2025 at 11:14 AM
tail added and a robe.
the more variables when it comes to cosmetics, the better :)

#gamedev #devlog #kobold #blender3d
July 29, 2025 at 8:13 PM
July 28, 2025 at 4:36 PM
July 27, 2025 at 9:52 AM
and now moving away from realistic proportions to give him some style he needs :)

#gamedev #devlog #blender3d #kobold
July 26, 2025 at 2:30 PM
realized that i probably should not make the first model be high poly. so i reduced the polycount slightly.
Otherwise my following assets would need to be high poly too.

#blender3d #devlog #kobold #gamedev
July 26, 2025 at 12:31 PM
customization blendshapes (got bored)

#gamedev #devlog #blender3d #kobold
July 25, 2025 at 8:09 PM
guess who's back to help me test stuff? the #kobold

:3

#unity #blender3d #devlog
July 25, 2025 at 9:56 AM
working on simple models to help with testing.
#devlog #blender3d
July 23, 2025 at 6:24 PM
Needed to make a friend to test npc revelant scripts and navigation/movement.

#devlog #gamedev #unity
July 20, 2025 at 10:51 AM
Its a spaghetti. but it also attacc

#devlog #gamedev #VisualScript
July 20, 2025 at 8:57 AM
slowly starting on combat related stuff.

#unity #gamedev #devlog
July 19, 2025 at 8:37 PM
just to note, since i restarted the project earlier this week=
I havent allowed myself to do any graphics/art (outside of a single fireball sprite) Untill im happy with how the game works script wise.
So i have to stare at this green bean and ugly af ui while i work on it :D #unity #gamedev #devlog
July 19, 2025 at 4:19 PM
drag and drop skill assignment working, drag and move ui elements working, save the location of the ui element between sessions working (just gotta add a way to prevent ui being dragged off screen i guess, but yeah.

#devlog #unity #gamedev
July 19, 2025 at 5:14 AM
ah, yes, the very first spell any magic user should learn.

fireball.

#gamedev #solodev #devlog #VisualScript
July 17, 2025 at 1:54 PM
some things are easier to implement than others.

Here i take 3 days for simple jumping system.

But knockback? an hour.

#devlog #gamedev #solodev #VisualScript
July 16, 2025 at 5:43 AM
Restarted the project to get my visual scripts to be more readable, modular and easier to edit.

get rotated
#gamedev #unity #solodev #VisualScript
July 14, 2025 at 6:37 PM
practicing lights in trying to figure out how to create a mood.

#blender3d #blender #artist #3d
April 25, 2025 at 10:23 AM
Yeah, doesnt seem like a bad idea :3
March 19, 2025 at 3:59 PM
i mean, creating simple normal maps for tileable textures is something i guess xD

#gamedev #solodev #blender3d #artist
March 19, 2025 at 2:18 PM
been stuck for a while on the game, cant get myself to do anything for it, but today i managed to make some meat and simple clutter props #gamedev #artist #blender3d #solodev
March 15, 2025 at 4:52 PM
compromise, no pants, but enough covering. as much covering as men should have irl if you ask me :D

#furry #art #gamedev #blender3d #artist
March 10, 2025 at 6:07 PM
hmm, pantless look works for the kobold, but not for this guy, here i wanted to avoid having to model pants.

#gamedev #furry #art #blender3d
March 9, 2025 at 7:23 PM
new cast member for the game? :3

#furry #gamedev #blender3d #artist
March 9, 2025 at 5:03 PM