adventure RPG with real-time combat
Follow my account for more #devlog content about this game :)
#gamedev #devlog #unity #visualScripting
#gamedev #devlog #unity #visualScripting
the more variables when it comes to cosmetics, the better :)
#gamedev #devlog #kobold #blender3d
the more variables when it comes to cosmetics, the better :)
#gamedev #devlog #kobold #blender3d
#gamedev #devlog #blender3d #kobold
#gamedev #devlog #blender3d #kobold
Otherwise my following assets would need to be high poly too.
#blender3d #devlog #kobold #gamedev
Otherwise my following assets would need to be high poly too.
#blender3d #devlog #kobold #gamedev
I havent allowed myself to do any graphics/art (outside of a single fireball sprite) Untill im happy with how the game works script wise.
So i have to stare at this green bean and ugly af ui while i work on it :D #unity #gamedev #devlog
fireball.
#gamedev #solodev #devlog #VisualScript
fireball.
#gamedev #solodev #devlog #VisualScript
Here i take 3 days for simple jumping system.
But knockback? an hour.
#devlog #gamedev #solodev #VisualScript
Here i take 3 days for simple jumping system.
But knockback? an hour.
#devlog #gamedev #solodev #VisualScript
get rotated
#gamedev #unity #solodev #VisualScript
get rotated
#gamedev #unity #solodev #VisualScript
#gamedev #solodev #blender3d #artist
#gamedev #solodev #blender3d #artist
#furry #art #gamedev #blender3d #artist
#furry #art #gamedev #blender3d #artist
#gamedev #furry #art #blender3d
#gamedev #furry #art #blender3d