he/they, free Palestine, blocks AI slop
The magic of RPGs is that the designer, the other players, and I are all playing together. (16/16)
The magic of RPGs is that the designer, the other players, and I are all playing together. (16/16)
(Which is why systems discourse is so prevalent. If the GM is the authority, what is the system there to do?) (15/16)
(Which is why systems discourse is so prevalent. If the GM is the authority, what is the system there to do?) (15/16)
But you can’t rely on that relationship for all aspects of play. There has to be some give and take. (14/16)
But you can’t rely on that relationship for all aspects of play. There has to be some give and take. (14/16)
If OSR design was primarily centered around GMless games, I probably wouldn’t do this thread. But I don’t think that’s the case. (12/16)
If OSR design was primarily centered around GMless games, I probably wouldn’t do this thread. But I don’t think that’s the case. (12/16)
When that happens, the “shared fiction” becomes subservient fiction. It’s the GM’s world; we’re just playing in it. (10/16)
When that happens, the “shared fiction” becomes subservient fiction. It’s the GM’s world; we’re just playing in it. (10/16)
So if we remove all the outer layers, we’re also removing part of the inner layer. (9/16)
So if we remove all the outer layers, we’re also removing part of the inner layer. (9/16)
Mechanics give players ways to interact with the fiction on their own. (8/16)
Mechanics give players ways to interact with the fiction on their own. (8/16)
This puts the GM into a hierarchical position over the players. (7/16)
This puts the GM into a hierarchical position over the players. (7/16)
When the bartender kisses Rolf, it’s clear that his advances were welcome. When the quest giver doesn’t budge on price, it’s clear that Daniella’s efforts were in vain. But who decides that those are the outcomes? (6/16)
When the bartender kisses Rolf, it’s clear that his advances were welcome. When the quest giver doesn’t budge on price, it’s clear that Daniella’s efforts were in vain. But who decides that those are the outcomes? (6/16)
Is Rolf flirting with the bartender or harassing them? Is Daniella haggling expertly or making the party look like rookies? (5/16
Is Rolf flirting with the bartender or harassing them? Is Daniella haggling expertly or making the party look like rookies? (5/16
Shared fiction is the shared reality of the table. It’s what everyone has agreed is happening in the world of the game. (4/16)
Shared fiction is the shared reality of the table. It’s what everyone has agreed is happening in the world of the game. (4/16)
This is how the post defines “Adventure,” and it’s conflating two things: prep and shared fiction. (3/16)
This is how the post defines “Adventure,” and it’s conflating two things: prep and shared fiction. (3/16)
The crux is that “Adventure” sits at the heart of OSR design. Everything else exists in relation to that. If you remove all the outer layers, the GM can still go, “You’re in a 10x10 room with 3 entrances.” (2/16)
The crux is that “Adventure” sits at the heart of OSR design. Everything else exists in relation to that. If you remove all the outer layers, the GM can still go, “You’re in a 10x10 room with 3 entrances.” (2/16)
(Congrats!!!)
(Congrats!!!)
(Until they play their hand too openly and go back to systems don't matter discourse)
(Until they play their hand too openly and go back to systems don't matter discourse)