Mike Burns
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thatpixelguy.bsky.social
Mike Burns
@thatpixelguy.bsky.social
Indie game dev! I made Miles & Kilo and Kid Tripp. Working on something new that's taking forever™.
Reposted by Mike Burns
🏈 BAL 40 - 41 BUF
FINAL

✅ That's Scorigami!! It's the 1092nd unique final score in NFL history.
September 8, 2025 at 3:39 AM
Reposted by Mike Burns
Here's one for all the game devs out there www.bloomberg.com/news/newslet...
August 21, 2025 at 2:43 PM
Reposted by Mike Burns
Game development.
August 19, 2025 at 3:02 PM
Staying up way too late replaying BOTW. It’s so stunning in 4K with HDR, and just buttery smooth.
June 10, 2025 at 6:46 AM
Switch 2 looks and feels extremely nice. OS and shop are super snappy, lots of neat little UI and sound touches everywhere.

F-Zero GX runs silky smooth, Mario Kart World looks fantastic. Excited to play with it more tonight!
June 5, 2025 at 6:01 PM
Reposted by Mike Burns
Someone made a website where we all collectively solve every possible 5x5 Nonogram (aka Picross) 😅

11,263 down, 24,965,248 to go! Let's do it, folks!

pixelogic.app/every-...
May 30, 2025 at 9:28 PM
OK, this is exciting as hell. My favorite game adapted by one of my favorite writer-directors and produced by one of my favorite studios.

deadline.com/2025/05/elde...
Alex Garland Set To Direct Live-Action ‘Elden Ring’ Movie For A24
An 'Elden Ring' movie from director Alex Garland is officially in the works at A24, which confirmed the attachment today.
deadline.com
May 23, 2025 at 12:38 AM
Reposted by Mike Burns
I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

noelberry.ca/posts/making...
Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games
noelberry.ca
May 19, 2025 at 5:26 PM
Reposted by Mike Burns
Superman | Official Trailer www.youtube.com/watch?v=Ox8Z...
May 14, 2025 at 3:55 PM
Andor stuck the landing, my god. What a show.
May 14, 2025 at 4:22 AM
Still haven’t really started to connect with the story yet (7-ish hours in?), but Clair Obscur is indeed very fun.
May 8, 2025 at 5:22 AM
Reposted by Mike Burns
I spent well over a month talking to investors to get the actual data behind what’s happening to the games industry. I was going to say “enjoy!” but it’s, uh, not great.

youtu.be/9HM9nmqNioQ
The games industry is screwed 2.0
YouTube video by Charalanahzard
youtu.be
April 30, 2025 at 7:45 PM
Quite pleased I can cosplay Guy Gardner in Arc Raiders.
April 30, 2025 at 10:02 PM
Normally I am against the idea of sniper drones and authoritarian police surveillance states.

But in the case of movie theaters and noisy audience members…
April 30, 2025 at 3:13 AM
Never played Oblivion and (crappy outdoor world performance aside) I'm loving the remastered version. This game has so much personality.
April 25, 2025 at 3:46 AM
Whoever is editing these 28 Years Later trailers deserves an award.
April 17, 2025 at 3:11 PM
Reposted by Mike Burns
a checkpoint area in cityofnone.com with @liamberry.ca
April 10, 2025 at 10:56 PM
Just about done with my MHWilds SnS build. Gear and decos are all done, and got a decent roll on my (disgustingly ugly) artian weapon. All that's left really is armor sphere farming and maybe making more artian weapons for different elements.

Absolutely LOVE SnS in Wilds, been a blast to play.
April 3, 2025 at 6:10 AM
Switch 2 looks awesome, I'm kinda shocked (and pleasantly surprised) that Nintendo actually went with a 120hz display.

I hope they give performance patches to their whole Switch 1 lineup. Marvel Ultimate Alliance 3 in particular would benefit a lot from a framerate cap bump and 4K.
April 3, 2025 at 6:02 AM
Game dev from scratch is the slow process of discovering I'm accidentally remaking Unity (but worse (but better~))
March 28, 2025 at 1:48 AM
Reposted by Mike Burns
This is cool: FNA team has publicly released their C# NativeAOT port for Xbox, which is a pretty significant win for running C# natively on consoles.

github.com/FNA-XNA/Nati...
GitHub - FNA-XNA/NativeAOT-Xbox: NativeAOT port for Microsoft GDKX platforms
NativeAOT port for Microsoft GDKX platforms. Contribute to FNA-XNA/NativeAOT-Xbox development by creating an account on GitHub.
github.com
March 21, 2025 at 11:49 PM
Having a lot of fun with MH Wilds in high rank. Really was not a fan of the excessively on-rails story campaign, but once it opens up it’s a blast.

The seikret still regularly drives me nuts though.
March 8, 2025 at 8:25 PM
Woot, got this done just in time. Did it at ilvl 617. Honestly I mainly wanted to do it because of the achievement's name lol #WoW
March 2, 2025 at 6:11 PM
The auto-navigation in MHWilds seems like a weird choice to me. Basically just turns traveling into a really long load screen and removes the need to explore and learn the map.
March 1, 2025 at 4:35 AM
Not a fan of how DLSS is increasingly becoming a crutch to reach playable framerates. The ghosty artifacting effect is really distracting in some implementations too.
February 28, 2025 at 6:36 PM