Alex Taylor
@thatalextaylor.bsky.social
All the way from Tasmania, Australia. I make games and music for fun. I make finance systems for work. It's all interesting to me!
And tell me about your effects pedals. I need to hear about them.
And tell me about your effects pedals. I need to hear about them.
Thank you! It's not shown in this video, but if you hit your head, the glow flares up and it gets a little chromatic aberration that I'm really happy with too. Unity does all the heavy lifting though.
January 25, 2025 at 10:18 AM
Thank you! It's not shown in this video, but if you hit your head, the glow flares up and it gets a little chromatic aberration that I'm really happy with too. Unity does all the heavy lifting though.
Oh thank you! I'm using Unity. It's been in development for about a year.
January 25, 2025 at 8:43 AM
Oh thank you! I'm using Unity. It's been in development for about a year.
I think my entire hair style can be summed up as 'shaving accident'.
January 22, 2025 at 6:48 AM
I think my entire hair style can be summed up as 'shaving accident'.
That's a great idea. The surprise the player will get the first time the 'easiest' enemy pulls the rug on them will be glorious.
December 19, 2024 at 10:27 PM
That's a great idea. The surprise the player will get the first time the 'easiest' enemy pulls the rug on them will be glorious.
Great, thanks! That kind of resource will be very useful.
December 12, 2024 at 3:21 AM
Great, thanks! That kind of resource will be very useful.
May I ask what an accessibility target means to you? I would like my game to be as accessible as possible, but meeting a friend of a friend with a single hand really got me thinking about how I would account for them. But that got me thinking more about how to approach accessibility more broadly.
December 12, 2024 at 1:37 AM
May I ask what an accessibility target means to you? I would like my game to be as accessible as possible, but meeting a friend of a friend with a single hand really got me thinking about how I would account for them. But that got me thinking more about how to approach accessibility more broadly.
I'm listening...
December 2, 2024 at 9:37 PM
I'm listening...
Wishlisted. Goodluck!
December 2, 2024 at 9:27 PM
Wishlisted. Goodluck!
Personally, El Capitan and T-120 near the start. The Volante can add so much character and I can't decide if it belongs in the Rubberneck's effects loop or just after the Rubberneck. Tera Echo comes next since it adds a strange character. Then into the Flashback to add basic delay to the Tera Echo.
November 22, 2024 at 11:54 AM
Personally, El Capitan and T-120 near the start. The Volante can add so much character and I can't decide if it belongs in the Rubberneck's effects loop or just after the Rubberneck. Tera Echo comes next since it adds a strange character. Then into the Flashback to add basic delay to the Tera Echo.
I did this with my latest project. Any third party asset goes straight into a version controlled text file with the name of the asset and its creator(s) plus a URL to find it again. Anything else I should include?
November 17, 2024 at 10:25 PM
I did this with my latest project. Any third party asset goes straight into a version controlled text file with the name of the asset and its creator(s) plus a URL to find it again. Anything else I should include?
But you admit you need a step sequencer?
November 14, 2024 at 9:45 AM
But you admit you need a step sequencer?
Maybe we are not good influences on each other?
November 14, 2024 at 9:42 AM
Maybe we are not good influences on each other?
(the answer is 'no' - take out those last two lines)
November 11, 2024 at 9:10 AM
(the answer is 'no' - take out those last two lines)