Alex Taylor
thatalextaylor.bsky.social
Alex Taylor
@thatalextaylor.bsky.social
All the way from Tasmania, Australia. I make games and music for fun. I make finance systems for work. It's all interesting to me!

And tell me about your effects pedals. I need to hear about them.
After some play testing, it was pretty obvious that my level exit portal was frustrating for new players to move around. I've made it a little juicier.

#gamedev #indiegames #unity
May 4, 2025 at 6:51 AM
I went down a huge rabbit hole updating the UI to make it look a little juicier and add... HATS!!!

#gamedev #indiedev #cozygames
April 16, 2025 at 9:38 AM
Fun demo. I haven't played a lot of card battlers, but the demo ate 40 minutes of my time before I even blinked.

I'd only picked it up to see what they were doing with the monochromatic graphics. Simple, but it works for me.
announcing my new new game: Castle v Castle!!!

a strategic 1v1 castle battler that has you build up your castle and reduce your opponent to rubble, brick by brick! DEMO OUT NOW!!!

with funding from Slay the Spire dev @caseyyano.bsky.social via Outersloth (Among Us) and Future Friend support!
February 24, 2025 at 3:15 AM
Just wrote this bit of code. I guess I'm going to tug at your heart strings 🥹😢😭
January 26, 2025 at 12:14 AM
I haven't done so much on Ghost Can Skate lately. Picking it up again, I've implemented something I've been planning for ages - loop the loop!

It needs some magic to make the collisions work correctly so you don't crash into the ramp on the way up and come out the correct side.

#gamedev #indiegame
January 25, 2025 at 8:39 AM
Smashing rocks from a landslide is just another way to help the people 👻🛹

#gamedev #indiegame #screenshotsaturday
December 14, 2024 at 11:48 AM
It's called painting with style 😎

#gamedev #indiegame #unity
December 5, 2024 at 9:42 AM
Let's make it EXPLOOOOOOODE!!!1!1

I'm trying some different level end styles. The ring of fire is feeling pretty good right now. Are the mountains in the background adding or detracting? I think they want more detail, but that might distract from the action.

#gamedev #indiegame #unity
December 4, 2024 at 9:27 AM
Not fast enough? Rock beats skateboard :-(

#indiegame #gamedev #madewithunity
December 2, 2024 at 3:44 AM
Skateboard beats rock

#indiegame #gamedev #madewithunity
December 2, 2024 at 3:42 AM
Playing with some ground decorations to give a better sense of movement. Another one that might be too much for the minimalist style of the game. I like the slight parallax though. More experimentation required.

#indiegame #gamedev
November 14, 2024 at 9:40 AM
TIL a unity SpriteShape can support higher subdivision levels than the built-in Low (4), Medium (8), and High (16) detail settings. You have to do it via scripting though. The things you find when you go looking...

#unity #gamedev
November 11, 2024 at 6:21 AM
Letting the player know they're going fast 👻🛹

#gamedev #indiegames
November 4, 2024 at 2:54 AM
I've broken the line of minimalism. I've been adding more and more effects to Ghost Can Skate, but these flourishing trails are starting to look distracting. I'll tweak it a little more before I get rid of it.

#gamedev #unity #indiegames
October 28, 2024 at 2:07 AM
When I want to play a random AudioClip from a list in Unity without repeating the last played sound, I use this: gist.github.com/thatalextayl...

Useful for foot steps, attacks, or damage sounds - anything that would be repetitive.

#gamedev #unity
Play a random Unity AudioClip without playing the same one twice in a row
Play a random Unity AudioClip without playing the same one twice in a row - RandomAudioClipPlayer.cs
gist.github.com
October 25, 2024 at 12:27 PM
TIL the edge collider Unity generates for a sprite shape doesn't get completely regenerated every time the shape changes and keeps parameters like the edge radius. Also learned I can use edge radius to not have infinitely thin colliders. Very handy for my skate ramps!

#unity #gamedev
October 20, 2024 at 9:29 AM
Can a skateboarding ghost make a community stronger? Ghost Can Skate is a game I'm working on where you cruise around town helping people.

It's a long way off a release, but I'm really happy with how it's shaping up.
October 19, 2024 at 8:21 AM