Tearcell Games
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tearcellgames.bsky.social
Tearcell Games
@tearcellgames.bsky.social
Indie game development group putting out our first game!

https://store.steampowered.com/app/2069260?utm_source=bsky
Reposted by Tearcell Games
We created an Indie Den starter pack!

We want to add as many of our community members as possible, so reply to this post to be added! 🤩

All I ask is that you follow us and some of the awesome accounts already on the list 💛

#startpack #indiedev #indiegame
go.bsky.app/6jBtiB4
May 28, 2025 at 3:35 AM
Reposted by Tearcell Games
New shop is open 🎉 books and all new items I debuted at Lightbox are all available! As a thank you I’m offering free shipping on all orders $50+ and 10% off your order at checkout for the next two weeks! Check it out! maxyeagerart.myshopify.com
December 1, 2024 at 5:23 PM
Reposted by Tearcell Games
3 wyverns and a dog. Oringnals will be available at Anime Expo!
May 23, 2025 at 9:10 PM
Getting there! 13FPS and most of the hold up is in the enemies _physics_process, so I no where to start trying to optimize, but its at least not as choppy as it used to be.

#screenshotsaturday #steelinsecticide #godotengine #gamedev
May 24, 2025 at 6:23 PM
That's a big gun, little fella. You sure got tha-...

#steelinsecticide #godotengine #tanksvsbugs
May 23, 2025 at 12:02 AM
Everything Multiplayer is 1 step up, 1 pit down. This time my dynamically spawned rigid bodies transforms dont sync. They just show up at 0,0,0 on the client side. I see a spawn error on client side, but wtf I can see it's spawned, it's just not syncing, what gives?
#godot #multiplayer
May 21, 2025 at 5:36 PM
Reposted by Tearcell Games
We added a bouncy material to our tank game... this is at max bounce, which is probably too much, but the tank is ALOT more fun to drive around enclosed areas in now. Much harder to get stuck on geometry!

#steelinsecticide #godotengine #tanksvsbugs #gamedev #indiegame
May 10, 2025 at 12:36 PM
We added a bouncy material to our tank game... this is at max bounce, which is probably too much, but the tank is ALOT more fun to drive around enclosed areas in now. Much harder to get stuck on geometry!

#steelinsecticide #godotengine #tanksvsbugs #gamedev #indiegame
May 10, 2025 at 12:36 PM
Reposted by Tearcell Games
The carnage after this boss fight is nearly exactly where I want it to be! Uncovered alot of things that need changing and fixing though, so many hydra heads left to kill.

#steelinsecticide #godot #gamedev
April 22, 2025 at 5:09 PM
The carnage after this boss fight is nearly exactly where I want it to be! Uncovered alot of things that need changing and fixing though, so many hydra heads left to kill.

#steelinsecticide #godot #gamedev
April 22, 2025 at 5:09 PM
Reposted by Tearcell Games
Okay... so the turret refractor isn't going as smoothly as I thought it might.

#steelinsecticide #godotengine #gamedev
March 26, 2025 at 7:12 PM
Reposted by Tearcell Games
Map update 2/3. Last update showed the beginnings, and here is what it will mostly look like in-game (after you've found the maps in question and visited all non-secret rooms). Music by Alecxs Sunders, more info in replies! #Metroidvania #Fantasy #PixelArt #GameDev #IndieGames
March 26, 2025 at 4:32 PM
Okay... so the turret refractor isn't going as smoothly as I thought it might.

#steelinsecticide #godotengine #gamedev
March 26, 2025 at 7:12 PM
Experimenting with how to show the health on these 'Gigarthropods', so trying for some 'nuclear' rods shoved into them that change colors as they are shot.

#gamedev #godotengine #steelinsecticide #gamedesign
February 24, 2025 at 6:22 PM
Reposted by Tearcell Games
GAME (not) OVER is very (very very very) proud to be part of the Steam Next Fest! 🥳

You can already try the demo right now to start your week-end, so please give it a try, and consider wishlisting the game 🥰

🎮 store.steampowered.com/app/3124320/...

#indiedev #indiegame #solodev #gamedev

(🔁/💖? 🥹)
February 15, 2025 at 2:38 AM
Reposted by Tearcell Games
her new idle animation, mostly as excuse to have wind always be blowing somewhere (didn't spend time on cloth physics only for the cloth to stay still) #gamedev #indiedev
February 15, 2025 at 11:08 AM
Reposted by Tearcell Games
February 15, 2025 at 10:20 AM
Reposted by Tearcell Games
JITTERS Detective Collymore, a single divorced father, stumbles upon a mysterious case involving the death of Tiffany, Digging deeper, he discovers Jitters, psychological twists.

Warning 📷 trailer contains flashing images and violence.

Crowdfund:

www.indiegogo.com/projects/com...
February 15, 2025 at 8:34 AM
Reposted by Tearcell Games
Hey #gamedevs, show us your #indiegame 👀⬇️
February 15, 2025 at 4:28 AM
Reposted by Tearcell Games
I simplified the armature. Also, I corrected the topology so that there were fewer creases on the bends. Then I had to correct the UV and texture. #VittaLucis #indiegame #gamedev #unity #blender
February 7, 2025 at 9:39 PM
Reposted by Tearcell Games
#gamedev #retro #lowpoly #indiedev #blender
(Mid-Boss) Michael's New model
February 7, 2025 at 9:11 AM
Reposted by Tearcell Games
#PSX Bathroom Asset Pack out now on Itchio and Fab. Got a bunch more packs in the works so will be getting those out then returning to game dev work.
fab.com/s/1b029ebffb61
tillion.itch.io/psx-bathroom...
#Gamedev #Indiedev #Indie #PS1 #PixelArt #LowPoly
February 7, 2025 at 9:20 PM
Progress on the production ready models! This new charger bug is a touch more intimidating then his black and purple forbearer (seen at the end).

#screenshotsaturday #steelinsecticide #godotengine #blender3d
February 7, 2025 at 8:55 PM
Where it started vs how its going!

Team is working on art upgrades for our 'MVB' map, first version vs second version!

Both are running on my potato machine, which is our 'minimum' aimed for requirements.

#godotengine #indiedev #steelinsecticide #tanksvsbugs
January 26, 2025 at 4:10 PM
Reposted by Tearcell Games
Didn't quite get the steam page up this year, but we did a lot of other things!

Cya in 2025!

#steelinsecticide #tanksvsbugs #happynewyear #indiegames
January 1, 2025 at 2:22 AM