12:Hours is a deeply tactical game in which players crew together a single tank to fight through the bloodiest conflict the world has ever seen
✅ Complex Damage
✅ Mission Generators
✅ Downtime Activities
✅ Beautiful Pages
taliautsch.itch.io/12hours
the fucking missile alarm rule. the lock-ons. the mad scrambling to have _enough_ countermeasures to _try_ and notch the missiles the chaff didn't lead away
its rare that a first playtest goes *THIS* well, and *everyone* leaves the game *THIS* dumbfounded
absolute. fucking. gold.
many many many things to tweak, but shit the game is so good we're all in love with it
i fucking hate to sound this pretentious but damnnnn its been some time since i played something that really shook me like this did
what a blast, yall better eat ts up
the fucking missile alarm rule. the lock-ons. the mad scrambling to have _enough_ countermeasures to _try_ and notch the missiles the chaff didn't lead away
its rare that a first playtest goes *THIS* well, and *everyone* leaves the game *THIS* dumbfounded
absolute. fucking. gold.
+
many many many things to tweak, but shit the game is so good we're all in love with it
i fucking hate to sound this pretentious but damnnnn its been some time since i played something that really shook me like this did
what a blast, yall better eat ts up
+
many many many things to tweak, but shit the game is so good we're all in love with it
i fucking hate to sound this pretentious but damnnnn its been some time since i played something that really shook me like this did
what a blast, yall better eat ts up
many many many things to tweak, but shit the game is so good we're all in love with it
i fucking hate to sound this pretentious but damnnnn its been some time since i played something that really shook me like this did
what a blast, yall better eat ts up
<gulp> nuh-uh <trying strenuously to swallow an perfectly imprinted handbook stuck on my throat> i dunno what you're talking about <its very hard to talk like this>
<gulp> nuh-uh <trying strenuously to swallow an perfectly imprinted handbook stuck on my throat> i dunno what you're talking about <its very hard to talk like this>
originally, 20mm called the PCs (in Portuguese, PJs) "Piloto de Jogadora", riffing on the idea that Pilot and Personagem (character) both start with P
i cant do the same in english. i REFUSE to call them pee-pees.
originally, 20mm called the PCs (in Portuguese, PJs) "Piloto de Jogadora", riffing on the idea that Pilot and Personagem (character) both start with P
i cant do the same in english. i REFUSE to call them pee-pees.
1) Original (but somewhat reminiscent) designations, like caliing a mig-15 a CG-15
2) go for their real nicknames/nato reports, like F4s being Phantoms, su-27 being Flankers and so on
leaning more to 2 atm (feels more dramatic), but would like some insight please🙏🙏🙏
20mm uses _real_ fighter models, but i want to avoid their _real_ designations as shit get weird when porting real _companies_ to a fictional setting. its fine with like F5s and A10s but shit gets with MiGs, Dassaults and such
+
20mm uses _real_ fighter models, but i want to avoid their _real_ designations as shit get weird when porting real _companies_ to a fictional setting. its fine with like F5s and A10s but shit gets with MiGs, Dassaults and such
+
snowttrpg.itch.io/songbirds-3e
snowttrpg.itch.io/songbirds-3e
man i just wanted to write a star wars game
we'll need a fuckload of art for this one
man i just wanted to write a star wars game
we'll need a fuckload of art for this one
we'll need a fuckload of art for this one