Sudo
sudoflamedramon.bsky.social
Sudo
@sudoflamedramon.bsky.social
Flamedramon with a nack for all things tech.
Expect feet and maws along with amateur 3D art.
Continuing with my animation efforts, I have made a walk cycle. You may also notice the blinking is timed the same as the previous animations which is thanks to Blenders NLA editor.

I tried making the walking seem less robotic but there is still something about it that I'm missing.
March 11, 2025 at 4:36 AM
Here's the idle with an added animation for eating a berry.
Berry not included.
March 9, 2025 at 11:06 PM
So I started messing around with Blenders animation workflow and damn is so stupid. I have never seen something so complex yet so straight forward in my life.
So, here is the result. A simple idle animation of Meowscarada using SirNurbs model.
March 9, 2025 at 11:05 PM
So there is still a lot of work to do with the stomach but a very simple way to achieve bulges is by using a sphere and the cast modifier which is what you see here.
Hopefully I can either fine tune the settings or fully rig the stomach how I want.
January 31, 2025 at 11:44 PM
Finally went through and did all the lip control stuff from the tutorial. Pretty happy with the results though there are several areas that need to be adjusted with weight paints.
Going forwards, after I clean this up it's be onto laying the ground for lip syncing.
January 16, 2025 at 1:34 AM
Well the mouth lock in now a thing so I can adjust if I want the lips to part when I move the jaw. Of course the teeth need some tweaking among other fixes. But for now I figured I'd show this off while I add some more bones and mechanisms.

Didn't show the other bones since nothing was added.
January 10, 2025 at 7:16 PM
Turns out the same guy who made the tutorial for the eyelid rig also has a tutorial for the mouth as well. While I haven't fully implemented all the mechanisms in his tutorial I still thought this was good enough to show off.

I am really proud of the deformation at the corners of the mouth.
January 6, 2025 at 4:58 AM