subvisual.com
@subvisual.com
6/ The outcome: confidence.

Real projects + experienced mentors + space to make mistakes = faster career shifts than you think.

Read her full story: buff.ly/WHS0pZP
November 13, 2025 at 5:09 PM
5/ Career changes aren't starting from zero.

The skills from landscape architecture—understanding users, designing for accessibility, thinking about edge cases—all transferred.

She built on her past. 💡
November 13, 2025 at 5:09 PM
4/ The mentorship: real collaboration.

Joana Gomes as design mentor. Developers and other team members as collaborators.

She learned research, accessibility, prototyping, and how to communicate design decisions to engineers.

Part of a real team.
November 13, 2025 at 5:09 PM
3/ The structure: full product cycle.

User research, prototyping, usability testing, working with developers, and iterating based on feedback.

She learned by doing, not watching.
November 13, 2025 at 5:09 PM
2/ The project: a pet-finder app.

Real product to help reunite lost pets with owners. Real constraints. Real users. Real decisions.

Gabriela took it from research through prototyping, testing, and iteration.
November 13, 2025 at 5:09 PM
6/ Her unique lens:

Understanding how small details create a big impact. Thinking about how people experience spaces. Seeing the larger picture.

Whether physical or digital, that perspective shapes everything she designs.

Full story: buff.ly/H9QzxL3
November 10, 2025 at 5:06 PM
5/ What's different? Speed and scale.

Landscape: months/years, community-wide impact
Product: days/weeks, interaction-focused

But the thinking behind both? Identical.
November 10, 2025 at 5:06 PM
4/ Even research methods translate directly.

Site analysis → Technical constraints
User research → User research

Understanding what's possible vs. what's needed. Same framework, different space.
November 10, 2025 at 5:06 PM
3/ She learned to design for invisible disabilities—people who struggle but you'd never know from the outside.

A cobblestone path that looks beautiful can be a painful barrier for someone with a chronic illness.

That awareness transfers to digital products.
November 10, 2025 at 5:06 PM
2/ Designing a park vs. designing an app?

Same fundamental challenge: understand what people need, prototype solutions, test, and iterate.

The medium changes. The problem-solving approach doesn't.
November 10, 2025 at 5:06 PM
9/ 🛠️ What we have:

✓ Distribution
✓ Infrastructure
✓ Policy clarity

What we need:
✗ Products people want

Let's build.

*The information in this post came from: a16zcrypto.com/posts/articl...
November 6, 2025 at 4:22 PM
8/ 🤖 Crypto × AI converging:

- 17M verified humans
- Payment rails for AI agents
- $30T AI economy by 2030
- Centralization concerns growing
November 6, 2025 at 4:22 PM
7/ 🔧 Blockchain ready for prime time:

- 100x transaction growth (5 years)
- Solana apps: $3B revenue
- L2 costs: $24 → <$0.01
- Cross-chain protocols live
- Post-quantum plans accelerating
November 6, 2025 at 4:22 PM
6/ ⛓️ Onchain economy growing:

- DEXs: 20% of spot trading
- Hyperliquid: $1B+ revenue
- RWAs: $30B (4x in 2 years)
- DePIN: $3.5T by 2028
November 6, 2025 at 4:22 PM
5/ 🏛️ GENIUS Act + CLARITY Act passed.

Result: Bipartisan consensus, clear rules, revenue generation for tokenholders.

Policy clarity matters.
November 6, 2025 at 4:22 PM
4/ 💵 Stablecoins hit mainstream:

- $46T transactions (↑106%)
- $9T in 12 months (5x PayPal)
- $300B supply
- >1% of all USD
- Expected $3T by 2030
November 6, 2025 at 4:22 PM
3/ 🏦 Visa, BlackRock, Fidelity, JPMorgan building crypto products. Circle, Robinhood, Stripe building blockchains. DAT companies hold ~4% of BTC & ETH. Circle's $1B IPO.
November 6, 2025 at 4:22 PM
2/ 🌍 Market hit $4T. 40-70M active users (+10M YoY). Bitcoin >$126K.

716M people hold crypto but most don't use it onchain.

That's the opportunity.
November 6, 2025 at 4:22 PM