Story Nerd Studios
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storynerdstudios.bsky.social
Story Nerd Studios
@storynerdstudios.bsky.social
Making stories through any media necessary!
Official Itch - https://story-nerd-studios.itch.io/
Official YouTube - https://www.youtube.com/@StoryNerdStudios
Official Discord - https://discord.gg/2TRTbCMJsw
I've been forgetting to post updates lately (sorry!) but I'm currently working on particle effects and in general upping the visuals of Punch Punch Punch! Let me know your thoughts! #gamedev #particleeffects
November 8, 2025 at 5:20 AM
Working on adding a dynamic camera to the game! The camera getting closer really shows how rushed some of the animations are, so I guess I gotta update those next... #gamedev
October 21, 2025 at 3:04 PM
I'm hosting my very own (and FREE) game design class! It's going to be run over the month of November, and will teach the basics of how to make a game from nothing but an engine!
Sign up here! - forms.gle/CXcJMN2SoK8a...
#gamedev #class
October 17, 2025 at 3:05 PM
I would HIGHLY recommend any devs make a powerpoint about their projects. It's just fun ngl, and helps me with visuals at very least. Not my GDD, but my little baby nonetheless 🤧 #gamedev
October 14, 2025 at 3:14 PM
Testing out a lot of different color palettes while I'm going through changing the visuals. Let me know what your favorite is (might have to click on the image to see it all T-T) #gamedev #pixelart
October 11, 2025 at 5:28 AM
These are just some of the responses I got on the game, and I'm not even kidding when I say I teared up a little reading them for the first time. I had done it. I had proved myself. I had changed.
October 9, 2025 at 5:49 AM
Not to say critique is bad, but the actual discussions were less critique and moreso bashing and not having the fundamental understanding of game design. So, I asked my partner if they had faith in me as an artist, and they said no. They followed up with this to further explain.
October 9, 2025 at 5:49 AM
Ngl since I've already made the game for Monkey Jam, I don't know exactly what to post about it, BUT I do have a story that can go along with it!

Here's my personal journey as an artist, told via game jams! #gamedev #monkeyjam2025
October 9, 2025 at 5:49 AM
Working on some new particle effects, sweat comes off if you have stamina, but if you're out of stamina, there's blood instead!

What do you think of the effects? Too hard to notice right now? #gamedev
September 24, 2025 at 2:38 PM
New logo for Punch Punch Punch! I'll have some gameplay to show off pretty soon, but it feels great to almost be done with the combat and being able to focus on more cosmetic stuff for a bit! #gamedev #logo
September 22, 2025 at 2:39 PM
Would highly recommend entering the official Story Nerd Studios Discord server to keep up with updates on the event, awards, as well as discuss art and mediums with other participants!

Can't wait to see your wonderful art!
July 31, 2025 at 7:41 PM
Starting August 1st, Story Nerd Studios invites you all to partake in Artistic Autumn, the yearly month-long art challenge where every day is a new prompt!
Use #artisticautumn to be entered into the awards, a show that will be coming out after the event is over!
#art #drawing #music #gamedev #genre
July 31, 2025 at 7:41 PM
Next Wave editing is complete, and the show is set to come out on August 1st at 3pm EST! Big thanks to @callmeclever.bsky.social for guidance on the production, and I can't wait for you guys to see the games we have to present! #gamedev
July 24, 2025 at 3:42 AM
Next Wave sneak peek! Coming August 1st! #gamedev #pixelart
July 4, 2025 at 6:46 AM
Introducing a new yearly showcase made for indie games around the world, Story Nerd Studios is more than excited to announce Next Wave!

LINK TO SUBMIT - forms.gle/m9Vwihn1dU4H...
LINK TO NEXT WAVE SERVER - discord.gg/3HSj2tYC5v

#gamedev #showcase #indie #pixelart #animation
April 30, 2025 at 10:54 PM
Please let me in gang, if you do, I'll give you an invisible book of secrets
April 24, 2025 at 2:02 AM
Despite everything, I've still been working on BWAG, and I'm focusing on the visuals right now, with this plush defect that makes him follow your cursor. There'll be other subtle differences with the defects, so you'll have to play around and pay attention #gamedev
April 5, 2025 at 5:15 PM
I'm interested, and I can yap for a while, I'm cool I swear
April 2, 2025 at 5:59 AM
Might be good to share this again 🥱
March 30, 2025 at 5:16 AM
BWAG Update: These are the hiding spots for the evil little Beans that Bean defects can be found in. Of course different defects will have different poses/animations/skins, but the locations themselves probably won't change. #gamedev
March 27, 2025 at 5:20 PM
Welp, Unity is making the choice to start implementing more generative AI features into it's engine, and all I can say is this will be yet another W for Godot. I fail to understand how companies can see the massive outcry against AI generated content and features- 1/2 #gamedev #unity
March 20, 2025 at 2:00 PM
Me, walking by minding my business

The local NPC’s response:
March 18, 2025 at 9:22 PM
BWAG Update: Added in the plush, as well as the accept or reject button. Of course, there are no variants of the plush to reject, nor any other reaction after accepting or rejecting them, but I really like how it all looks right now! Hopefully I can make the whole game eerie though #gamedev
March 16, 2025 at 9:12 PM
This pitiful form doesn’t deserve arms
March 14, 2025 at 1:51 PM
BWAG Update: This is Bean, the main character sort of. He's a plush that you'll have to check for damages, or any other weird changes. After all, you work at a factory that makes them, so you'll see his face a lot. What do you think of the design? Does it read plush? #gamedev
March 14, 2025 at 5:07 AM