Dr. Steven Bruso
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stevenbruso.bsky.social
Dr. Steven Bruso
@stevenbruso.bsky.social
Associate Professor of English, medievalist, and slinger of icosahedrons.
Congratulations! One day at a time.
November 1, 2025 at 1:46 PM
It is such a good book!
August 23, 2025 at 12:54 PM
Oh wow! Are you amenable to discussing the game via email or the like? I can DM you my email.
August 21, 2025 at 10:34 PM
Love it! I have the same basic policy, but I hadn't thought to explicitly link it back to the typical student's use case (mismanaged time) and the better solution to that problem (an extension, which I already have provisions for).
August 19, 2025 at 10:58 AM
Reposted by Dr. Steven Bruso
I can think of thousands of reasons why I wouldn't want some random AI chat bot to have access to my entire college career and all of my job prospects. I can think of literally no good reason to do this ever.
June 7, 2025 at 2:42 PM
Reposted by Dr. Steven Bruso
Every future imagined by a tech company is worse than the previous iteration.
June 7, 2025 at 11:22 AM
Nice! I'll look forward to reading it when it comes out!
June 12, 2025 at 4:39 PM
Is this related to your Rites of Transmutation game?
June 12, 2025 at 4:16 PM
That sucks. I was *really* hoping that it was one of those scenarios where the car still operates in the meantime. I've had good luck with certified pre-owned vehicles, and I second the vote for either Honda or Toyota.
May 24, 2025 at 12:30 PM
Ugh, I'm sorry to hear that. What was the diagnosis? Can you still use it, until you can get something better in the meantime?
May 24, 2025 at 12:17 PM
At least it was polite! 🤣
May 24, 2025 at 12:05 PM
Wow! That's awesome! I'd love to talk with you about this stuff. If there are days and times that work best, let me know, and we can set up a Zoom call.
May 16, 2025 at 7:31 PM
I've *always* loved it when players come up with super interesting solutions for any given scenario. If you offer open-ended problems, you encourage player agency and emergent gameplay.
May 16, 2025 at 7:29 PM
I'm not a fan of either the GM = adversary or the GM = player's number one fan. I prefer to think of GMs as the person who puts obstacles in the way of the players without specific solutions. TTRPGs are, at least in part, exercises in dramatic, creative problem solving.
May 16, 2025 at 7:27 PM
Last week I attended Pax East to learn more about game design, and couldn't believe how open and affirming that space is. Some academic conferences could learn a thing or two.
May 16, 2025 at 7:20 PM
This is amazing 🤣
March 25, 2025 at 11:22 AM
I love this so much
March 22, 2025 at 9:13 PM