SpaceWerewolf
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spacewerewolf.bsky.social
SpaceWerewolf
@spacewerewolf.bsky.social
He/him

Game developer, hobbyist bodybuilder, lover of werewolves.
@dadotronic.com needs help and deserves it. He recently did some phenomenal work on a new character for the game I'm making. He works extremely fast, communicates well, and his work is stellar
July 22, 2025 at 12:29 AM
Working on steam page stuff means learning gif editing and... *bluegh* web development.

It took me three hours to learn how to add a border / transparency for the Steam Store page (hm, looks like bsky doesn't recognize transparency... >_<)

Still choppy, and colors still look compressed :(
July 16, 2025 at 4:21 PM
Absolutely no idea why ClipChamp and OpenShot both butcher the colors on recordings, but a web utility handles it easily.
June 23, 2025 at 5:48 PM
Looking quite a lot like a videogame now, with weapons animating and arrows falling to the floor and treasure and dead bodies everywhere.

Aiming for a demo in December, release in march, at this rate, but we will see
June 23, 2025 at 5:17 PM
From no enemies to 3 in about 17 hours? This is a huge lurch towards feeling like the game exists again, even if all they do for now is move randomly.

That little flicker between turns is in my personal Rogues Gallery from every iteration (pun intended). I think I know how to defeat it though.
June 15, 2025 at 2:59 PM
The nice thing about beatemups is that everything isn't standing still is moving right.
May 28, 2025 at 3:15 PM
My résumé wall is finished.
2007- Spider-man 3
2009- 100 Rogues
2015- Elder Scrolls: Legends
2017- Pokemon TCGO
2023- DC Dual Force

There will be another someday.
May 22, 2025 at 2:48 PM
improvements continue.
May 22, 2025 at 1:30 AM
Drawing practice
May 20, 2025 at 3:59 AM
First five months of progress on remaking game? I'm probably about halfway done, but unfortunately I can't marathon it and I can't pace myself. Time for a break #indiegames #gamedev #roguelike
May 14, 2025 at 10:45 AM
This technically qualifies as a physics engine.
April 22, 2025 at 1:12 PM