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Goblin soldiers are weak, but cheap to hire. They have poison attack skills that can turn the tide.
Depending on their tactics, they could fight on equal terms with other races.
They are the only faction that can build in swamp terrain.
Goblin soldiers are weak, but cheap to hire. They have poison attack skills that can turn the tide.
Depending on their tactics, they could fight on equal terms with other races.
They are the only faction that can build in swamp terrain.
Normally, the game ends when the leader of the faction is defeated, but she will revive as many times, even if she dies in battle, as long as her group has territory of Control.
Normally, the game ends when the leader of the faction is defeated, but she will revive as many times, even if she dies in battle, as long as her group has territory of Control.
In addition to strengthening themselves with general spellbooks, they also use their unique "vampirization" ability to transform humanoid and creatures into vampires. Vampires gain various additional abilities.
In addition to strengthening themselves with general spellbooks, they also use their unique "vampirization" ability to transform humanoid and creatures into vampires. Vampires gain various additional abilities.
They have overwhelming power and don't need sneaky tactics.
Tinna can summon monsters regardless of the terrain, so they are more strategically flexible than other factions that have limited recruitment areas, making them suitable for beginners.
They have overwhelming power and don't need sneaky tactics.
Tinna can summon monsters regardless of the terrain, so they are more strategically flexible than other factions that have limited recruitment areas, making them suitable for beginners.