Snoutbreakers
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snoutbreakers.bsky.social
Snoutbreakers
@snoutbreakers.bsky.social
A game development blog for Snoutbreakers, a game about punching furries!
Also did narrative, system design, and QA for Settlemoon and some small misc things in Dreams of Aether.
discord.gg/akzEsuX
Personal posts over at @dumbanteater.bsky.social
A very small preview. Working on the first Snoutbreakers enemy to have their own custom shader but right now the results aren't entirely photogenic.
November 3, 2025 at 9:04 PM
Stuck in BK mode in a group archipelago randomizer but it's all good because I get to watch a friend struggle through a hell graveyard in dark souls 3 enemy randomizer. This random dude floating motionless against the sky has big 'YOU CAN DO IT' 'BELIEVE IN YOURSELF' motivational poster energy.
October 19, 2025 at 3:25 PM
As one last goodie, have my personal best developer time for Tonfa. If you've been struggling against her, may you get a little bit of catharsis from it. The rapid attack supers are really, really good. Use them, don't just sit on the meter!
September 30, 2025 at 4:04 AM
As for what we're working on in the future, even before the demo released we'd already begun working on the fighters in the game's second circuit. We're still in the design phases for most of them, so don't expect to see major new announcements on that front for a while yet.
September 30, 2025 at 3:58 AM
...As for the GOAT in the room, she's also performed about where I've expected her to be. I don't expect for her to receive super significant changes unless she ends up being a difficulty outlier after designing the fights around her. Right now she's on a difficulty island out in the endgame.
September 30, 2025 at 3:54 AM
As for things like fighter balance, most of them seem to be really in the ballpark of where I was trying to get them. Fwiffy is a slight outlier- She has some slight readability issues for some players that could be improved and she's doing ever so slightly too much damage but is otherwise fine.
September 30, 2025 at 3:52 AM
...where there's animal people so we can't simply skate by on things like crude stereotypes to try and illustrate things like character personalities. They've gotta, like actually have personality both in how they talk but also how they move and fight.
September 30, 2025 at 3:50 AM
As for the fighters themselves? People seem to really love all the characters and their dialogue, which is great! A big part of why I included the VN segments was to help ease tension between fights and to help people understand more about the fighters. Snoutbreakers takes place in a fictional world
September 30, 2025 at 3:48 AM
Okay, so, There's been a little bit of time since SAGE ended and I've gained a boatload of new followers since SAGE started, so let's talk about SAGE, do a brief postmortem on how the demo went, and talk about the future.
September 30, 2025 at 3:39 AM
SAGE2025 has begun and the Snoutbreakers alpha demo is now out! Go download and play it, we put a lot of work into it!
sonicfangameshq.com/forums/showc...
September 19, 2025 at 3:14 PM
I've been working on Snoutbreakers, a fast-paced action game about furries in an underground fighting circuit.
September 16, 2025 at 7:56 PM
This week's #screenshotsaturday comes a day early. Happy friday! One week from now, SAGE2025 starts... and Snoutbreakers will be there! Fight the first three opponents in the game's lightweight tournament plus a late-game extra for genre vets in the Snoutbreakers SAGE2025 demo on Sept 19th!
September 12, 2025 at 1:38 PM
August 29, 2025 at 2:11 AM
For today's #screenshotsaturday, a quick look around Snoutbreaker's main menus. Since last time I've shown it off, i've added a new, simple credits menu

It's been quiet here lately because we've been -very- busy working on the game. More announcements to come VERY soon! #gamedev #gamemaker
August 23, 2025 at 11:16 PM
Spelled a word wrong? No, imagine spending CPU time and power so that your browser can gaslight you about words you spelled right. Glad I saw this thread because it explains my browser suddenly spitting garbage like this at me and how to turn it off.

AI is utter dogshit.
August 14, 2025 at 3:09 PM
Major milestone reached today. It's not ready to be released yet, but it's so much more-there-than-not-now it feels kinda surreal.
August 7, 2025 at 2:20 AM
Hell yeah, hit me up sometimes if you ever wanna talk osrs ironmeme stuff. Mine's pretty far along and I'm pretty proud of where they're at.
August 6, 2025 at 4:46 PM
As of recently I've been too busy with my nose to the grindstone to make any #screenshotsaturday posts, so have a late little glimpse at some of Tonfa's dialogue. More exciting things to share very soon, I promise! #gamemaker #gamedev
August 4, 2025 at 3:08 AM
For today's #gamedev #screenshotsaturday I don't have anything fancy I'd like to show off, but I do have a recent musical addition for y'all to have a listen to. I've picked up a recent habit of letting the game idle on the title screen just to let the music play in the background while I work.
July 12, 2025 at 7:39 PM
A little late on this week's #screenshotsaturday but that's okay. This past week was spent on adding in more variety to the fighting arena backgrounds to help the different circuits (and tutorial) stand apart from each other.
June 29, 2025 at 7:55 PM
For today's Snoutbreakers #screenshotsaturday , a dramatic Tonfa clip to demonstrate a new mechanic: being Wounded (blue HP bar)
Attacks from weapons or things like horns aren't something that you can block freely- Doing so will convert a portion of your health into a Wound that depletes over time.
June 21, 2025 at 10:31 PM
Two and a half hours of pure paranoia as everyone is trying to kill me but it turns out that sometimes all you need to fight off five assailants in departures is a knife and a flash. I just wanted to defend criminals but couldn't go five minutes without someone injecting me with something or other
June 21, 2025 at 3:12 AM
For today's #screenshotsaturday , a demonstration using debug tools of a new small cosmetic detail added to Tonfa's downed animation. Wonder how much fixing that kind of damage would cost?
June 15, 2025 at 12:01 AM
June 14, 2025 at 3:37 PM
June 12, 2025 at 8:30 PM