Slaves of Magic
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slavesofmagic.bsky.social
Slaves of Magic
@slavesofmagic.bsky.social
Slaves of Magic is a #fantasy #turnbased #tacticalRPG inspired by XCOM.

Steam page with demo: https://store.steampowered.com/app/1442610/Slaves_of_Magic/?utm_source=bluesky&utm_campaign=profile
Discord: https://discord.gg/aMpw9WY7mp
After hearing your feedback about the directional sound clue, we have reversed the blue sound waves!

It is indeed a lot more intuitive in representing that the unit is the one hearing something, not the other way around! 😅
December 8, 2025 at 6:06 PM
Directional sound clues are one of the new features coming in the 1.1 patch!

These will help locate enemies when the player hasn't seen one for a while. Finding that last enemy on the map will become a lot easier! 🔎
December 8, 2025 at 2:21 PM
Thank you for hosting #TurnBasedThursday!

We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!

We are currently preparing our first major patch, featuring quality-of-life improvements such as better transparent walls.🧐
December 4, 2025 at 2:04 PM
Preparations for our first big patch are ongoing. One of the quality of life improvements that is coming is better transparent walls!🧐

With some shader magic, parts of the wall remain when the player "peeks" behind it. Making the wall and things behind seeable at the same time!
November 30, 2025 at 3:08 PM
Thank you for hosting #TurnBasedThursday!

We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!

store.steampowered.com/app/1442610/Sl
November 27, 2025 at 10:42 AM
Thank you for hosting #TurnBasedThursday!

We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!

store.steampowered.com/app/1442610/Sl
November 20, 2025 at 3:41 PM
Thank you for hosting #TurnBasedThursday!

We just released Slaves of Magic, a medieval fantasy XCOM-like game, last week! 🎉

I'm working diligently to address player feedback. For example, yesterday I added support for ultra-wide resolutions!

store.steampowered.com/app/1442610/Sl
November 13, 2025 at 3:56 PM
We have just released Slaves of Magic, a medieval fantasy Xcom-like on Steam this Monday #PitchYaGame!

Instead of me doing the pitching, check out some of our fans' reviews. Most of them have 10+ hours already, while it's not even the weekend yet! 😳

store.steampowered.com/app/1442610/...
November 7, 2025 at 8:16 PM
Thank you for hosting #TurnBasedThursday!

We have just released Slaves of Magic, a medieval fantasy XCOM-like game, 3 days ago!

We are humbled that we have already reached 15 reviews! There are players with 10+ hours already, which feels surreal. 😱

store.steampowered.com/app/1442610/...
November 6, 2025 at 2:13 PM
Thank you to all who participated in the giveaway, and without further ado, let's draw for the 2 winners! 🎉

If you see your name, check your DM, Commander!
November 6, 2025 at 10:30 AM
To celebrate the release of Slaves of Magic, we’re doing a giveaway! 🎉

For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below

You have 24 hours! We’ll announce the lucky winners tomorrow.
November 4, 2025 at 12:22 PM
One of my main goals when designing Slaves of Magic was to boost replayability compared to other XCOM-likes. ♻️

The game features 42 different enemy types, and it’s impossible to encounter them all in a single campaign! 👀

(3 days until release!)
October 31, 2025 at 2:20 PM
One of the unique aspects of Slaves of Magic is how battles begin! ⚔️

Before combat, you can teleport your squad anywhere on the map for a fast, tactical start.

To keep surprises alive, you only get limited scrying charges to scout ahead though! 🔮

(4 days until release!)
October 30, 2025 at 8:34 AM
One technical aspect I’m really proud of in our custom 2D isometric engine is the dynamic lighting system. 💡

It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!

(5 days until release!)
October 29, 2025 at 8:42 AM
And to close it off, a lightning bolt inside our current version!
October 28, 2025 at 9:14 AM
This one starts to look like our final production, but a lot of finer details are missing.
October 28, 2025 at 9:13 AM
Here you can see a glimpse of the mentioned tick system!
October 28, 2025 at 9:12 AM
Let’s start with something fun! 😄

A few years ago, we briefly tried making TikTok content for Slaves of Magic.

It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)

And yes, shields are still destroyable in-game!

(7 days until release!)
October 27, 2025 at 12:35 PM