Steam page with demo: https://store.steampowered.com/app/1442610/Slaves_of_Magic/?utm_source=bluesky&utm_campaign=profile
Discord: https://discord.gg/aMpw9WY7mp
It is indeed a lot more intuitive in representing that the unit is the one hearing something, not the other way around! 😅
It is indeed a lot more intuitive in representing that the unit is the one hearing something, not the other way around! 😅
These will help locate enemies when the player hasn't seen one for a while. Finding that last enemy on the map will become a lot easier! 🔎
These will help locate enemies when the player hasn't seen one for a while. Finding that last enemy on the map will become a lot easier! 🔎
We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!
We are currently preparing our first major patch, featuring quality-of-life improvements such as better transparent walls.🧐
We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!
We are currently preparing our first major patch, featuring quality-of-life improvements such as better transparent walls.🧐
While every research option has its own description already, having an added visual representation as well can make them more memorable!
While every research option has its own description already, having an added visual representation as well can make them more memorable!
With some shader magic, parts of the wall remain when the player "peeks" behind it. Making the wall and things behind seeable at the same time!
With some shader magic, parts of the wall remain when the player "peeks" behind it. Making the wall and things behind seeable at the same time!
We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!
store.steampowered.com/app/1442610/Sl
We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!
store.steampowered.com/app/1442610/Sl
We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!
store.steampowered.com/app/1442610/Sl
We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!
store.steampowered.com/app/1442610/Sl
We just released Slaves of Magic, a medieval fantasy XCOM-like game, last week! 🎉
I'm working diligently to address player feedback. For example, yesterday I added support for ultra-wide resolutions!
store.steampowered.com/app/1442610/Sl
We just released Slaves of Magic, a medieval fantasy XCOM-like game, last week! 🎉
I'm working diligently to address player feedback. For example, yesterday I added support for ultra-wide resolutions!
store.steampowered.com/app/1442610/Sl
Instead of me doing the pitching, check out some of our fans' reviews. Most of them have 10+ hours already, while it's not even the weekend yet! 😳
store.steampowered.com/app/1442610/...
Instead of me doing the pitching, check out some of our fans' reviews. Most of them have 10+ hours already, while it's not even the weekend yet! 😳
store.steampowered.com/app/1442610/...
We have just released Slaves of Magic, a medieval fantasy XCOM-like game, 3 days ago!
We are humbled that we have already reached 15 reviews! There are players with 10+ hours already, which feels surreal. 😱
store.steampowered.com/app/1442610/...
We have just released Slaves of Magic, a medieval fantasy XCOM-like game, 3 days ago!
We are humbled that we have already reached 15 reviews! There are players with 10+ hours already, which feels surreal. 😱
store.steampowered.com/app/1442610/...
If you see your name, check your DM, Commander!
If you see your name, check your DM, Commander!
Leaving reviews is always very helpful, especially for small indie games like ours. Reaching 10 reviews is a very important milestone to be able to receive an overall rating.
Leaving reviews is always very helpful, especially for small indie games like ours. Reaching 10 reviews is a very important milestone to be able to receive an overall rating.
For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below
You have 24 hours! We’ll announce the lucky winners tomorrow.
For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below
You have 24 hours! We’ll announce the lucky winners tomorrow.
There are 8 regular, 3 magic, and 1 universal skill schools — each with 6 unique abilities.
Every character can combine 2 schools by default… and with the right setup, even 3!
(1 day until release!)
There are 8 regular, 3 magic, and 1 universal skill schools — each with 6 unique abilities.
Every character can combine 2 schools by default… and with the right setup, even 3!
(1 day until release!)
There are 6 regions, each with unique starting rosters, skill schools, and a special regional bonus for your campaign! ⚔️
(2 days until release!)
There are 6 regions, each with unique starting rosters, skill schools, and a special regional bonus for your campaign! ⚔️
(2 days until release!)
The game features 42 different enemy types, and it’s impossible to encounter them all in a single campaign! 👀
(3 days until release!)
The game features 42 different enemy types, and it’s impossible to encounter them all in a single campaign! 👀
(3 days until release!)
When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.
Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.
Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
Before combat, you can teleport your squad anywhere on the map for a fast, tactical start.
To keep surprises alive, you only get limited scrying charges to scout ahead though! 🔮
(4 days until release!)
Before combat, you can teleport your squad anywhere on the map for a fast, tactical start.
To keep surprises alive, you only get limited scrying charges to scout ahead though! 🔮
(4 days until release!)
It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!
(5 days until release!)
It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!
(5 days until release!)
For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅
(1/4)
For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅
(1/4)
A few years ago, we briefly tried making TikTok content for Slaves of Magic.
It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)
And yes, shields are still destroyable in-game!
(7 days until release!)
A few years ago, we briefly tried making TikTok content for Slaves of Magic.
It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)
And yes, shields are still destroyable in-game!
(7 days until release!)