VoR
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sketchpunk.bsky.social
VoR
@sketchpunk.bsky.social
✨ IK Necromancer
🎨 Wannabe 3D Modeler
🔥 Javascript Developer
🥒 Open Source Enthusiast
🤪 Wakadoodle Extraordinar

@[email protected]
Code+Demo
sketchpunklabs.github.io/threejs_prot...
Enjoyed learning how @PavelBoytchev's planar rotations work, lovely way verts are weighted. Heres my 2nd stab at reproducing a single joint of it. Redid most of the #maths so its very simple w/ lots of comments. Free code, enjoy!
#threejs #glsl
May 31, 2025 at 3:12 AM
Code&Demo
sketchpunklabs.github.io/threejs_prot...

Made a skeleton renderer that uses instanced meshes & custom shaders for the bones. Idea is to easily restyle your skeleton previews all you'd like without all the hard animation mathy bits getting in your way

Tis Free! Enjoy.

#threejs #webgl
May 11, 2025 at 4:50 AM
Code&Demo
sketchpunklabs.github.io/threejs_prot...

Someone shared a link to @dedouze_'s new animation tool today at work & felt inspired enough to try to build a very basic concept prototype using #threejs. Tis was a fun exercise this evening.

Code is free, enjoy !
May 9, 2025 at 4:46 AM
Code&Demo
sketchpunklabs.github.io/threejs_prot...

Dealing with cameras lately so tonight I put together 4 examples of moving a camera to fill the screen with the desired object. Free code, enjoy.

#threejs #javascript #maths
May 7, 2025 at 4:20 AM
Code&Demo sketchpunklabs.github.io/threejs_prot...

Here's a basic proto of creating a wind system. A way to visualize wind dir plus run compute to get wind dir at a certain spot. Gonna use it someday to animate cloths, hair & grass. #opensource, enjoy !

#threejs #maths #glsl
April 28, 2025 at 3:10 AM
Demo/Code: sketchpunklabs.github.io/threejs_proto/code/webgl/maths/spline_camera.html

like interesting prototypes? editor stuff? How about this lil example of using gpu picking, viewport rendering, and hermite curves to give your camera a bit of humph while editing & viewing in realtime

#threejs
April 19, 2025 at 4:11 AM
Heres the result of all that Asinc bs Ive been dealing with for awhile. Lovely to finally see this model animating. Its swaying booty is just a nice bonus. There are some bugs & lil hacks to get it working. I'll do a full refactor after I get boneSprings workin again 😊
#threejs #gamedev #webgl
April 17, 2025 at 4:21 AM
CODE: github.com/sketchpunkla...

Got all that arc #maths fixed up into a non-iterative IK solver. I used the leg bones of the AT-ST since the lens vary oddly & id wanna make sure it'll work. Sadly its really late to try it on the bot but soon!

Solver is #opensource, enjoy
#threejs
April 14, 2025 at 5:22 AM
Demo/Src: sketchpunklabs.github.io/threejs_prot...
My employer @getcartwheel has allowed me 2 #opensource a feature I made, a mini view that renders in ur scene. U can render anything you want, first use case was a zoomable view. Made possible by using scissor, viewport & stencil buf
#threejs
April 10, 2025 at 4:25 AM
Code/Demo: sketchpunklabs.github.io/threejs_prot...
I may need to build 3D Gizmos again, so thought I put together a simple ex of all the main actions needed. Got line & plane translation with visualizers for the raw data. FromScratch raycasts + mathlib, free & portable
#threejs #maths
March 24, 2025 at 2:36 AM
Code / Demo : sketchpunklabs.github.io/threejs_prot...

Reached the first milestone in building a basic #physics engines. Has linear / angular vel, Box Collider, pnt constraint, no dep. Lots of comments, res links, great starter ex for anyone interested in the topic
#threejs #maths
March 22, 2025 at 4:40 AM
Code: github.com/sketchpunk/c...
I recently did a test on the topic of websockets. I made a barebones & vanilla example of a multiplayer client /server game. Also added an NPC pixel & xbox controller input. #free + good learning example /w lots of comments
#javascript #indiedev
March 1, 2025 at 9:04 PM