🎨 Wannabe 3D Modeler
🔥 Javascript Developer
🥒 Open Source Enthusiast
🤪 Wakadoodle Extraordinar
@[email protected]
sketchpunklabs.github.io/threejs_prot...
Enjoyed learning how @PavelBoytchev's planar rotations work, lovely way verts are weighted. Heres my 2nd stab at reproducing a single joint of it. Redid most of the #maths so its very simple w/ lots of comments. Free code, enjoy!
#threejs #glsl
sketchpunklabs.github.io/threejs_prot...
Enjoyed learning how @PavelBoytchev's planar rotations work, lovely way verts are weighted. Heres my 2nd stab at reproducing a single joint of it. Redid most of the #maths so its very simple w/ lots of comments. Free code, enjoy!
#threejs #glsl
sketchpunklabs.github.io/threejs_prot...
Made a skeleton renderer that uses instanced meshes & custom shaders for the bones. Idea is to easily restyle your skeleton previews all you'd like without all the hard animation mathy bits getting in your way
Tis Free! Enjoy.
#threejs #webgl
sketchpunklabs.github.io/threejs_prot...
Made a skeleton renderer that uses instanced meshes & custom shaders for the bones. Idea is to easily restyle your skeleton previews all you'd like without all the hard animation mathy bits getting in your way
Tis Free! Enjoy.
#threejs #webgl
sketchpunklabs.github.io/threejs_prot...
Someone shared a link to @dedouze_'s new animation tool today at work & felt inspired enough to try to build a very basic concept prototype using #threejs. Tis was a fun exercise this evening.
Code is free, enjoy !
sketchpunklabs.github.io/threejs_prot...
Someone shared a link to @dedouze_'s new animation tool today at work & felt inspired enough to try to build a very basic concept prototype using #threejs. Tis was a fun exercise this evening.
Code is free, enjoy !
sketchpunklabs.github.io/threejs_prot...
Dealing with cameras lately so tonight I put together 4 examples of moving a camera to fill the screen with the desired object. Free code, enjoy.
#threejs #javascript #maths
sketchpunklabs.github.io/threejs_prot...
Dealing with cameras lately so tonight I put together 4 examples of moving a camera to fill the screen with the desired object. Free code, enjoy.
#threejs #javascript #maths
Here's a basic proto of creating a wind system. A way to visualize wind dir plus run compute to get wind dir at a certain spot. Gonna use it someday to animate cloths, hair & grass. #opensource, enjoy !
#threejs #maths #glsl
Here's a basic proto of creating a wind system. A way to visualize wind dir plus run compute to get wind dir at a certain spot. Gonna use it someday to animate cloths, hair & grass. #opensource, enjoy !
#threejs #maths #glsl
like interesting prototypes? editor stuff? How about this lil example of using gpu picking, viewport rendering, and hermite curves to give your camera a bit of humph while editing & viewing in realtime
#threejs
like interesting prototypes? editor stuff? How about this lil example of using gpu picking, viewport rendering, and hermite curves to give your camera a bit of humph while editing & viewing in realtime
#threejs
#threejs #gamedev #webgl
Got all that arc #maths fixed up into a non-iterative IK solver. I used the leg bones of the AT-ST since the lens vary oddly & id wanna make sure it'll work. Sadly its really late to try it on the bot but soon!
Solver is #opensource, enjoy
#threejs
Got all that arc #maths fixed up into a non-iterative IK solver. I used the leg bones of the AT-ST since the lens vary oddly & id wanna make sure it'll work. Sadly its really late to try it on the bot but soon!
Solver is #opensource, enjoy
#threejs
My employer @getcartwheel has allowed me 2 #opensource a feature I made, a mini view that renders in ur scene. U can render anything you want, first use case was a zoomable view. Made possible by using scissor, viewport & stencil buf
#threejs
My employer @getcartwheel has allowed me 2 #opensource a feature I made, a mini view that renders in ur scene. U can render anything you want, first use case was a zoomable view. Made possible by using scissor, viewport & stencil buf
#threejs
I may need to build 3D Gizmos again, so thought I put together a simple ex of all the main actions needed. Got line & plane translation with visualizers for the raw data. FromScratch raycasts + mathlib, free & portable
#threejs #maths
I may need to build 3D Gizmos again, so thought I put together a simple ex of all the main actions needed. Got line & plane translation with visualizers for the raw data. FromScratch raycasts + mathlib, free & portable
#threejs #maths
Reached the first milestone in building a basic #physics engines. Has linear / angular vel, Box Collider, pnt constraint, no dep. Lots of comments, res links, great starter ex for anyone interested in the topic
#threejs #maths
Reached the first milestone in building a basic #physics engines. Has linear / angular vel, Box Collider, pnt constraint, no dep. Lots of comments, res links, great starter ex for anyone interested in the topic
#threejs #maths
I recently did a test on the topic of websockets. I made a barebones & vanilla example of a multiplayer client /server game. Also added an NPC pixel & xbox controller input. #free + good learning example /w lots of comments
#javascript #indiedev
I recently did a test on the topic of websockets. I made a barebones & vanilla example of a multiplayer client /server game. Also added an NPC pixel & xbox controller input. #free + good learning example /w lots of comments
#javascript #indiedev