Ex-Avalanche, Embark, and Ubisoft. Currently working on fun stuff at Envar.
- open source
- uses godot-rust
- uses a multi-threaded vfs (but scene updates can/do hitch)
- serialization is r/w capable
Not much of a Godot guru, so I'm open to ideas on how to try to speed things up and make some resources editable/exportable back to JC2 (or elsewhere).
- open source
- uses godot-rust
- uses a multi-threaded vfs (but scene updates can/do hitch)
- serialization is r/w capable
Not much of a Godot guru, so I'm open to ideas on how to try to speed things up and make some resources editable/exportable back to JC2 (or elsewhere).