Website: https://sirlich.dev/
It looks like this in inspector, and I never need to touch it (well, rarely):
It looks like this in inspector, and I never need to touch it (well, rarely):
CTRL+SHIFT while dragging nodes into your inspector. It creates the relevant @export variable, and assigns it.
CTRL+SHIFT while dragging nodes into your inspector. It creates the relevant @export variable, and assigns it.
I'm hoping to get this into Godot, but for now you can get the code here: github.com/godotengine/...
#godot #foss #devtools #gdscript
I'm hoping to get this into Godot, but for now you can get the code here: github.com/godotengine/...
#godot #foss #devtools #gdscript
I also improved the UX of the tool. Get the pre-release here: github.com/SirLich/godo...
#godot #devtools #animation #foss
I also improved the UX of the tool. Get the pre-release here: github.com/SirLich/godo...
#godot #devtools #animation #foss
For example I made this little bandit character (animated), and a goblin character (want to reuse animations).
See how he's looking a little... tall?
For example I made this little bandit character (animated), and a goblin character (want to reuse animations).
See how he's looking a little... tall?
I so badly want to do frame-by-frame animation for this project, but I'm simple not skilled enough 😅
#godot #animation #gamedev #krita
I so badly want to do frame-by-frame animation for this project, but I'm simple not skilled enough 😅
#godot #animation #gamedev #krita
And for the UI along the top (player health etc), I tried out an iphone-notch. And I think it somehow actually works 🫠
And for the UI along the top (player health etc), I tried out an iphone-notch. And I think it somehow actually works 🫠
My current UI looks something like this (shown over Into the Breach).
Currently I'm giving the player pan controlls (so they can shift the gameplay area around, and see "under" the UI, but it feels bad.
#godot #gamedev #ux
Flat looking graph for the whole of Waiting4Godot surprises me though?
Flat looking graph for the whole of Waiting4Godot surprises me though?
#godot #gamedev #simulation
#godot #gamedev #simulation
Kept because even failed jams are part of my history 😃
Kept because even failed jams are part of my history 😃
The "hook" was that a gigantic Ankylosaurus would be slowly walking down the path, destroying all your towers. You would need to constantly move backwards, placing new towers.
#godot #gamedev #ldjam