Simon
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simoncarroll.bsky.social
Simon
@simoncarroll.bsky.social
American nomad. Lived in every corner of the USA.
Draws and makes 3D stuff.
AND
Here's a comic I made with my barb and my goblin a while back:
https://www.webtoons.com/en/canvas/barbs-bounty/list?title_no=795027
Been working on directional responses to attacks, like this is Terry getting hit by a sweep from different angles.
#gamedev #indiegame
October 31, 2025 at 12:07 AM
Making progress on the Lawn Mower Centaur, and he's kinda coming together? We'll see.
#gamedev #indiegame
October 21, 2025 at 11:15 PM
Belly jiggle is paramount to good character design.
#gamedev #indiegame
October 12, 2025 at 10:31 PM
Though it doesn't look that impressive, it was a significant challenge for me to figure out how to make him run away after you get too close. But now he's pretty close to a complete enemy!
#gamedev #indiegame
October 6, 2025 at 11:05 PM
Working on the suburb zone with landscaping enemies such as the leaf blower man.
#gamedev #indiegame
September 28, 2025 at 11:53 PM
Working on getting a bigger enemy cause my first attempt didn't feel as good as I wanted it. But it's getting closer to what I want!
#gamedev #indiegame
September 23, 2025 at 1:00 AM
Trying to increase combat depth by adding things that can't be parried, like grabs. But I don't want to slow down combat too much with animations, but I like the suplexing. Looking to find a good balance and I would appreciate any thoughts!
#gamedev #indiegame
September 18, 2025 at 12:35 AM
Trying to find a combat rhythm that feels good, and this is a step in the right direction I think! I know you can only glean so much from a clip but any ideas on how to improve combat are welcome and appreciated!
#gamedev #indiedev #soulslike
September 5, 2025 at 10:07 PM
Knock out animation for Terry up and running
#gamedev #indiegame
September 3, 2025 at 12:38 AM
Knock Out animation for when you deplete his stamina before his health bar
#gamedev #indiegame
August 30, 2025 at 10:42 AM
I've been having trouble with the Car Man fight, it just feels un-fun so far. But this Tire Shoes guy is starting to come together!
#gamedev #indiegame #soulslike
August 28, 2025 at 9:47 AM
Car Man's car crush attack, with spooky skeleton for reference.
#gamedev #blender #animation
August 24, 2025 at 9:59 AM
I know it's pretty played out at this point, but I gave Terry the ability to suplex cars.
#gamedev #indiegame
August 17, 2025 at 9:52 PM
Here's another Diesel Demon. Unholy oil runs through his pipes.
#gamedev #indiegame #blender
August 14, 2025 at 10:39 AM
Working on enemies, and this guy is tentatively named "Car Chest Man." I don't know if I want to make his legs more really fast when he drives or like put training wheels on his knees.
#gamedev #indiegame #blender
August 11, 2025 at 10:50 PM
After going back to the basics and practicing game mechanics, I think I'm ready to continue with more complex stuff. So here is Terry, practicing his parries!
#gamedev #indiegame #blender
August 10, 2025 at 2:38 PM
Varmints in the grass
#gamedev #indiegame
July 1, 2025 at 9:08 AM
Here I hunt a deer with a weapon that's a little less medieval. And you can see what could be the beginnings of a tracking system with sweet blood trails.
#gamedev #indiegame
June 13, 2025 at 11:44 PM
Characters in this game will come jam packed with at least one unique talking animation!
#gamedev #indiegame
June 6, 2025 at 3:39 AM
Even the most humble Mountain Lion is a dangerous threat when alone in the woods.
#gamedev #indiegame
June 3, 2025 at 9:55 AM
Here's some early man on moose combat.
#gamedev #indiegame #soulslike
May 22, 2025 at 11:30 PM
You don't understand how big a moose really is until he stands up on two legs.
#gamedev #indiegame
May 20, 2025 at 11:11 AM
Been working on some environmental stuff and cleaning up mechanics. The forest is starting to look ready for the hunt to begin.
#gamedev #indiegame #soulslike
May 14, 2025 at 1:36 AM