(progress is good but slow, more news later this year)
(progress is good but slow, more news later this year)
More news presumably later on at some point!
More news presumably later on at some point!
Being a hand-drawn 2D game, most of Clam 2 has static lighting, but for some areas I've done my best to fake dynamic shadows and lights as much as possible. This scene got a polish pass today, and I think it's a million times better.
Being a hand-drawn 2D game, most of Clam 2 has static lighting, but for some areas I've done my best to fake dynamic shadows and lights as much as possible. This scene got a polish pass today, and I think it's a million times better.
then again, maybe that's why I think it's funny
then again, maybe that's why I think it's funny
"I'd probably hate me too, if I was making a massive profit on me being dead without making any money myself."
"I'd probably hate me too, if I was making a massive profit on me being dead without making any money myself."
I'm working as hard as I can to finish Clam Man 2: Headliner in the next six months. It's going to be difficult, and I might have to cut things from the initial release, but I'll do my best.
I'm working as hard as I can to finish Clam Man 2: Headliner in the next six months. It's going to be difficult, and I might have to cut things from the initial release, but I'll do my best.
I won't say where this is, what this is, or where you can find it, but it's my favorite hidden scene yet.
I won't say where this is, what this is, or where you can find it, but it's my favorite hidden scene yet.
"I've suffered severe enough damage to all my sensibilities to just mindlessly yay-or-nay-say whatever wacky outcome the little icosahedron determines."
that's me saying it, and meaning it, and calling out for help
"I've suffered severe enough damage to all my sensibilities to just mindlessly yay-or-nay-say whatever wacky outcome the little icosahedron determines."
that's me saying it, and meaning it, and calling out for help