Shepardeon
@shepardeon.bsky.social
Web dev by day, Indie game dev by night 🐈⬛
Hey! 🧙♂️
Got a bit of time to work on my wizard game inspired by Noita, Risk of Rain and Vampire Survivors, added some enemies and drops.
I probably need to add some animation soon though! 😅
#indiegame #indiegamedev #gamedev #godot #roguelike #survivorlike #riskofrain #vampiresurvivors
Got a bit of time to work on my wizard game inspired by Noita, Risk of Rain and Vampire Survivors, added some enemies and drops.
I probably need to add some animation soon though! 😅
#indiegame #indiegamedev #gamedev #godot #roguelike #survivorlike #riskofrain #vampiresurvivors
September 22, 2025 at 1:58 PM
Hey! 🧙♂️
Got a bit of time to work on my wizard game inspired by Noita, Risk of Rain and Vampire Survivors, added some enemies and drops.
I probably need to add some animation soon though! 😅
#indiegame #indiegamedev #gamedev #godot #roguelike #survivorlike #riskofrain #vampiresurvivors
Got a bit of time to work on my wizard game inspired by Noita, Risk of Rain and Vampire Survivors, added some enemies and drops.
I probably need to add some animation soon though! 😅
#indiegame #indiegamedev #gamedev #godot #roguelike #survivorlike #riskofrain #vampiresurvivors
Heya! 🧙♂️
Last week I shared with you my wizard stuff made in #Godot, this week, I'm showing off my system that allows to combine multiple wands and projectiles!
(and also item pickup)
#screenshotsatruday #gamedev #indiegamedev
Last week I shared with you my wizard stuff made in #Godot, this week, I'm showing off my system that allows to combine multiple wands and projectiles!
(and also item pickup)
#screenshotsatruday #gamedev #indiegamedev
September 6, 2025 at 7:52 AM
Heya! 🧙♂️
Last week I shared with you my wizard stuff made in #Godot, this week, I'm showing off my system that allows to combine multiple wands and projectiles!
(and also item pickup)
#screenshotsatruday #gamedev #indiegamedev
Last week I shared with you my wizard stuff made in #Godot, this week, I'm showing off my system that allows to combine multiple wands and projectiles!
(and also item pickup)
#screenshotsatruday #gamedev #indiegamedev
Hey! Long time no see 😅
Got a bit back into #godot, doing some wizard stuff 🧙♂️
#gamedev #indiegamedev
Got a bit back into #godot, doing some wizard stuff 🧙♂️
#gamedev #indiegamedev
August 29, 2025 at 6:33 AM
Hey! Long time no see 😅
Got a bit back into #godot, doing some wizard stuff 🧙♂️
#gamedev #indiegamedev
Got a bit back into #godot, doing some wizard stuff 🧙♂️
#gamedev #indiegamedev
I added some debug infos and localization features to my #love2d lib/project template!
Making slow but steady progress toward the end of this lib and can't wait to start using it :D
#gamedev #indiegamedev
Making slow but steady progress toward the end of this lib and can't wait to start using it :D
#gamedev #indiegamedev
February 16, 2025 at 1:17 PM
I added some debug infos and localization features to my #love2d lib/project template!
Making slow but steady progress toward the end of this lib and can't wait to start using it :D
#gamedev #indiegamedev
Making slow but steady progress toward the end of this lib and can't wait to start using it :D
#gamedev #indiegamedev
I'm slightly late for #screenshotsaturday but I'm done with my #love2d renderer!
- Fixed resolution, independent of window size ✅
- Camera with parallax ✅
- Shader management ✅
- Ability to draw multiple pass independently ✅
#indiegamedev #gamedev #indiegame
- Fixed resolution, independent of window size ✅
- Camera with parallax ✅
- Shader management ✅
- Ability to draw multiple pass independently ✅
#indiegamedev #gamedev #indiegame
February 1, 2025 at 8:17 PM
I'm slightly late for #screenshotsaturday but I'm done with my #love2d renderer!
- Fixed resolution, independent of window size ✅
- Camera with parallax ✅
- Shader management ✅
- Ability to draw multiple pass independently ✅
#indiegamedev #gamedev #indiegame
- Fixed resolution, independent of window size ✅
- Camera with parallax ✅
- Shader management ✅
- Ability to draw multiple pass independently ✅
#indiegamedev #gamedev #indiegame
Got my desaturation shader to work (in an ugly way!)
I'll have to create a better rendering pipeline if I want it to play nice with the camera system
#indiegamedev #gamedev #love2d #madewithlove
I'll have to create a better rendering pipeline if I want it to play nice with the camera system
#indiegamedev #gamedev #love2d #madewithlove
January 31, 2025 at 7:34 PM
Got my desaturation shader to work (in an ugly way!)
I'll have to create a better rendering pipeline if I want it to play nice with the camera system
#indiegamedev #gamedev #love2d #madewithlove
I'll have to create a better rendering pipeline if I want it to play nice with the camera system
#indiegamedev #gamedev #love2d #madewithlove